Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-10-27 21:38:30 +00:00
parent d35fb4e2b0
commit 5129341a9c
33 changed files with 437 additions and 524 deletions

View File

@ -29,7 +29,7 @@
#include "OpcodeDecoding.h"
#include "TextureCache.h"
#include "BPStructs.h"
#include "VertexHandler.h"
#include "VertexManager.h"
#include "TransformEngine.h"
#include "DlgSettings.h"
#include "D3DPostprocess.h"
@ -213,7 +213,7 @@ void Video_Prepare(void)
TextureCache::Init();
BPInit();
CVertexHandler::Init();
VertexManager::Init();
Fifo_Init();
OpcodeDecoder_Init();
}
@ -221,7 +221,7 @@ void Video_Prepare(void)
void Video_Shutdown(void)
{
Fifo_Shutdown();
CVertexHandler::Shutdown();
VertexManager::Shutdown();
TextureCache::Shutdown();
Renderer::Shutdown();
OpcodeDecoder_Shutdown();