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https://github.com/dolphin-emu/dolphin.git
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -29,7 +29,7 @@
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#include "OpcodeDecoding.h"
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#include "TextureCache.h"
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#include "BPStructs.h"
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#include "VertexHandler.h"
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#include "VertexManager.h"
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#include "TransformEngine.h"
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#include "DlgSettings.h"
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#include "D3DPostprocess.h"
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@ -213,7 +213,7 @@ void Video_Prepare(void)
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TextureCache::Init();
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BPInit();
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CVertexHandler::Init();
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VertexManager::Init();
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Fifo_Init();
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OpcodeDecoder_Init();
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}
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@ -221,7 +221,7 @@ void Video_Prepare(void)
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void Video_Shutdown(void)
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{
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Fifo_Shutdown();
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CVertexHandler::Shutdown();
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VertexManager::Shutdown();
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TextureCache::Shutdown();
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Renderer::Shutdown();
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OpcodeDecoder_Shutdown();
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