Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-10-27 21:38:30 +00:00
parent d35fb4e2b0
commit 5129341a9c
33 changed files with 437 additions and 524 deletions

View File

@ -74,7 +74,7 @@ private:
TVtxDesc m_VtxDesc; // Not really used currently - or well it is, but could be easily avoided.
// PC vertex format
NativeVertexFormat m_NativeFmt;
NativeVertexFormat *m_NativeFmt;
// Pipeline. To be JIT compiled in the future.
TPipelineFunction m_PipelineStages[32]; // TODO - figure out real max. it's lower.