Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-10-27 21:38:30 +00:00
parent d35fb4e2b0
commit 5129341a9c
33 changed files with 437 additions and 524 deletions

View File

@ -121,12 +121,11 @@ public:
static void SetTexMatrixChangedA(u32 Value);
static void SetTexMatrixChangedB(u32 Value);
static void LoadXFReg(u32 transferSize, u32 address, u32 *pData);
static void LoadIndexedXF(u32 val, int array);
static float* GetPosNormalMat();
static float GetPixelAspectRatio();
};
void LoadXFReg(u32 transferSize, u32 address, u32 *pData);
void LoadIndexedXF(u32 val, int array);
#endif