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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -246,7 +246,7 @@ void Video_Shutdown(void)
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VertexShaderMngr::Shutdown();
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PixelShaderMngr::Shutdown();
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Fifo_Shutdown();
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VertexManager::Destroy();
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VertexManager::Shutdown();
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TextureMngr::Shutdown();
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OpcodeDecoder_Shutdown();
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Renderer::Shutdown();
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