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VideoCommon: update Free Look camera's 'FieldOfView' function to 'FieldOfViewMultiplier' to better reflect usage
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@ -24,7 +24,7 @@ public:
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CameraController& operator=(CameraController&&) = delete;
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virtual Common::Matrix44 GetView() const = 0;
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virtual Common::Vec2 GetFieldOfView() const = 0;
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virtual Common::Vec2 GetFieldOfViewMultiplier() const = 0;
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virtual void DoState(PointerWrap& p) = 0;
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@ -37,7 +37,7 @@ public:
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class CameraControllerInput : public CameraController
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{
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public:
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Common::Vec2 GetFieldOfView() const final override;
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Common::Vec2 GetFieldOfViewMultiplier() const final override;
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void DoState(PointerWrap& p) override;
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@ -81,7 +81,7 @@ public:
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FreeLookCamera();
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void SetControlType(FreeLook::ControlType type);
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Common::Matrix44 GetView() const;
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Common::Vec2 GetFieldOfView() const;
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Common::Vec2 GetFieldOfViewMultiplier() const;
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void DoState(PointerWrap& p);
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