mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Fix up wxw asserts and exceptions caused by: the "booting..." msg, hacked up tooltips in the debugger, and the staticbitmaps in wiimoteframe.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1479 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -79,17 +79,12 @@ extern "C" {
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static const long TOOLBAR_STYLE = wxTB_FLAT | wxTB_DOCKABLE | wxTB_TEXT;
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BEGIN_EVENT_TABLE(CCodeWindow, wxFrame)
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EVT_LISTBOX(IDM_SYMBOLLIST, CCodeWindow::OnSymbolListChange)
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EVT_LISTBOX(IDM_CALLSTACKLIST, CCodeWindow::OnCallstackListChange)
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EVT_LISTBOX(IDM_CALLERSLIST, CCodeWindow::OnCallersListChange)
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EVT_LISTBOX(IDM_CALLSLIST, CCodeWindow::OnCallsListChange)
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EVT_LISTBOX(ID_SYMBOLLIST, CCodeWindow::OnSymbolListChange)
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EVT_LISTBOX(ID_CALLSTACKLIST, CCodeWindow::OnCallstackListChange)
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EVT_LISTBOX(ID_CALLERSLIST, CCodeWindow::OnCallersListChange)
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EVT_LISTBOX(ID_CALLSLIST, CCodeWindow::OnCallsListChange)
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EVT_HOST_COMMAND(wxID_ANY, CCodeWindow::OnHostMessage)
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EVT_MENU_HIGHLIGHT_ALL( CCodeWindow::OnStatusBar)
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/* Do this to to avoid that the ToolTips get stuck when only the wxMenu is changed
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and not any wxMenuItem that is required by EVT_MENU_HIGHLIGHT_ALL */
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EVT_UPDATE_UI(wxID_ANY, CCodeWindow::OnStatusBar_)
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EVT_MENU(IDM_LOGWINDOW, CCodeWindow::OnToggleLogWindow)
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EVT_MENU(IDM_REGISTERWINDOW, CCodeWindow::OnToggleRegisterWindow)
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EVT_MENU(IDM_BREAKPOINTWINDOW, CCodeWindow::OnToggleBreakPointWindow)
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@ -137,7 +132,7 @@ BEGIN_EVENT_TABLE(CCodeWindow, wxFrame)
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EVT_MENU(IDM_GOTOPC, CCodeWindow::OnCodeStep)
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EVT_TEXT(IDM_ADDRBOX, CCodeWindow::OnAddrBoxChange)
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EVT_COMMAND(IDM_CODEVIEW, wxEVT_CODEVIEW_CHANGE, CCodeWindow::OnCodeViewChange)
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EVT_COMMAND(ID_CODEVIEW, wxEVT_CODEVIEW_CHANGE, CCodeWindow::OnCodeViewChange)
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END_EVENT_TABLE()
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#define wxGetBitmapFromMemory(name) _wxGetBitmapFromMemory(name, sizeof(name))
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@ -178,7 +173,7 @@ CCodeWindow::CCodeWindow(const SCoreStartupParameter& _LocalCoreStartupParameter
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wxKeyEventHandler(CCodeWindow::OnKeyDown),
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(wxObject*)0, this);
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// Load settings for selectable windowses, but only if they have been created
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// Load settings for selectable windows, but only if they have been created
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this->Load(file);
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if (m_BreakpointWindow) m_BreakpointWindow->Load(file);
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if (m_RegisterWindow) m_RegisterWindow->Load(file);
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@ -268,14 +263,14 @@ void CCodeWindow::CreateGUIControls(const SCoreStartupParameter& _LocalCoreStart
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DebugInterface* di = new PPCDebugInterface();
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codeview = new CCodeView(di, this, IDM_CODEVIEW);
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codeview = new CCodeView(di, this, ID_CODEVIEW);
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sizerBig->Add(sizerLeft, 2, wxEXPAND);
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sizerBig->Add(codeview, 5, wxEXPAND);
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sizerLeft->Add(callstack = new wxListBox(this, IDM_CALLSTACKLIST, wxDefaultPosition, wxSize(90, 100)), 0, wxEXPAND);
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sizerLeft->Add(symbols = new wxListBox(this, IDM_SYMBOLLIST, wxDefaultPosition, wxSize(90, 100), 0, NULL, wxLB_SORT), 1, wxEXPAND);
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sizerLeft->Add(calls = new wxListBox(this, IDM_CALLSLIST, wxDefaultPosition, wxSize(90, 100), 0, NULL, wxLB_SORT), 0, wxEXPAND);
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sizerLeft->Add(callers = new wxListBox(this, IDM_CALLERSLIST, wxDefaultPosition, wxSize(90, 100), 0, NULL, wxLB_SORT), 0, wxEXPAND);
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sizerLeft->Add(callstack = new wxListBox(this, ID_CALLSTACKLIST, wxDefaultPosition, wxSize(90, 100)), 0, wxEXPAND);
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sizerLeft->Add(symbols = new wxListBox(this, ID_SYMBOLLIST, wxDefaultPosition, wxSize(90, 100), 0, NULL, wxLB_SORT), 1, wxEXPAND);
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sizerLeft->Add(calls = new wxListBox(this, ID_CALLSLIST, wxDefaultPosition, wxSize(90, 100), 0, NULL, wxLB_SORT), 0, wxEXPAND);
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sizerLeft->Add(callers = new wxListBox(this, ID_CALLERSLIST, wxDefaultPosition, wxSize(90, 100), 0, NULL, wxLB_SORT), 0, wxEXPAND);
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SetSizer(sizerBig);
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@ -345,39 +340,24 @@ void CCodeWindow::CreateMenu(const SCoreStartupParameter& _LocalCoreStartupParam
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{
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// =======================================================================================
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// Windowses
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// Windows
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// ---------------
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pMenuBar = new wxMenuBar(wxMB_DOCKABLE);
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{
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wxMenu* pCoreMenu = new wxMenu;
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wxMenuItem* interpreter = pCoreMenu->Append(IDM_INTERPRETER, _T("&Interpreter core")
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, wxString::FromAscii("This is nessesary to get break points"
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" and stepping to work as explained in the Developer Documentation. But it can be very"
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" slow, perhaps slower than 1 fps.")
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, wxITEM_CHECK);
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wxMenuItem* interpreter = pCoreMenu->Append(IDM_INTERPRETER, _T("&Interpreter core"), wxEmptyString, wxITEM_CHECK);
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interpreter->Check(!_LocalCoreStartupParameter.bUseJIT);
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pCoreMenu->AppendSeparator();
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wxMenuItem* automaticstart = pCoreMenu->Append(IDM_AUTOMATICSTART, _T("&Automatic start")
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, wxString::FromAscii("Start the game directly instead of booting to pause. It also"
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" automatically loads the Default ISO when Dolphin starts, or the last game you loaded"
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" , if you have not given it an elf file with the --elf command line. This can be"
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" convenient if you are bugtesting with a certain game and want to rebuild"
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" and retry it several times, either with changes to Dolphin or if you are"
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" developing a homebrew game.")
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, wxITEM_CHECK);
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wxMenuItem* automaticstart = pCoreMenu->Append(IDM_AUTOMATICSTART, _T("&Automatic start"), wxEmptyString, wxITEM_CHECK);
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automaticstart->Check(bAutomaticStart);
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pCoreMenu->AppendSeparator();
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#ifdef JIT_OFF_OPTIONS
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jitunlimited = pCoreMenu->Append(IDM_JITUNLIMITED, _T("&Unlimited JIT Cache"),
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_T("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from crashing"),
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wxITEM_CHECK);
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jitunlimited = pCoreMenu->Append(IDM_JITUNLIMITED, _T("&Unlimited JIT Cache"), wxEmptyString, wxITEM_CHECK);
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pCoreMenu->AppendSeparator();
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jitoff = pCoreMenu->Append(IDM_JITOFF, _T("&JIT off (JIT core)"),
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_T("Turn off all JIT functions, but still use the JIT core from Jit.cpp"),
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wxITEM_CHECK);
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jitoff = pCoreMenu->Append(IDM_JITOFF, _T("&JIT off (JIT core)"), wxEmptyString, wxITEM_CHECK);
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jitlsoff = pCoreMenu->Append(IDM_JITLSOFF, _T("&JIT LoadStore off"), wxEmptyString, wxITEM_CHECK);
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jitlslbzxoff = pCoreMenu->Append(IDM_JITLSLBZXOFF, _T(" &JIT LoadStore lbzx off"), wxEmptyString, wxITEM_CHECK);
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jitlslxzoff = pCoreMenu->Append(IDM_JITLSLXZOFF, _T(" &JIT LoadStore lXz off"), wxEmptyString, wxITEM_CHECK);
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@ -390,8 +370,8 @@ void CCodeWindow::CreateMenu(const SCoreStartupParameter& _LocalCoreStartupParam
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jitsroff = pCoreMenu->Append(IDM_JITSROFF, _T("&JIT SystemRegisters off"), wxEmptyString, wxITEM_CHECK);
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#endif
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// wxMenuItem* dualcore = pDebugMenu->Append(IDM_DUALCORE, _T("&DualCore"), wxEmptyString, wxITEM_CHECK);
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// dualcore->Check(_LocalCoreStartupParameter.bUseDualCore);
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//wxMenuItem* dualcore = pDebugMenu->Append(IDM_DUALCORE, _T("&DualCore"), wxEmptyString, wxITEM_CHECK);
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//dualcore->Check(_LocalCoreStartupParameter.bUseDualCore);
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pMenuBar->Append(pCoreMenu, _T("&CPU Mode"));
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@ -438,13 +418,7 @@ void CCodeWindow::CreateMenu(const SCoreStartupParameter& _LocalCoreStartupParam
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pSymbolsMenu->Append(IDM_LOADMAPFILE, _T("&Load symbol map"));
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pSymbolsMenu->Append(IDM_SAVEMAPFILE, _T("&Save symbol map"));
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pSymbolsMenu->AppendSeparator();
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pSymbolsMenu->Append(IDM_SAVEMAPFILEWITHCODES, _T("Save code"),
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wxString::FromAscii("Save the entire disassembled code. This may take a several seconds"
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" and may require between 50 and 100 MB of hard drive space. It will only save code"
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" that are in the first 4 MB of memory, if you are debugging a game that load .rel"
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" files with code to memory you may want to increase that to perhaps 8 MB, you can do"
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" that from SymbolDB::SaveMap().")
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);
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pSymbolsMenu->Append(IDM_SAVEMAPFILEWITHCODES, _T("Save code"));
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pSymbolsMenu->AppendSeparator();
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pSymbolsMenu->Append(IDM_CREATESIGNATUREFILE, _T("&Create signature file..."));
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@ -484,10 +458,10 @@ bool CCodeWindow::AutomaticStart()
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return GetMenuBar()->IsChecked(IDM_AUTOMATICSTART);
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}
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bool CCodeWindow::UseDualCore()
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{
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return GetMenuBar()->IsChecked(IDM_DUALCORE);
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}
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//bool CCodeWindow::UseDualCore()
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//{
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// return GetMenuBar()->IsChecked(IDM_DUALCORE);
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//}
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// =======================================================================================
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@ -929,47 +903,8 @@ void CCodeWindow::OnSymbolListContextMenu(wxContextMenuEvent& event)
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}
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// =======================================================================================
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// Show Tool Tip for menu items
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// --------------
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void CCodeWindow::DoTip(wxString text)
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{
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// Create a blank tooltip to clear the eventual old one
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static wxTipWindow *tw = NULL;
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if (tw)
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{
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tw->SetTipWindowPtr(NULL);
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tw->Close();
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}
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tw = NULL;
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// Don't make a new one for blank text
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if(text.empty()) return;
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tw = new wxTipWindow(this, text, 175, &tw);
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// Move it to the right
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#ifdef _WIN32
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POINT point;
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GetCursorPos(&point);
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tw->SetPosition(wxPoint(point.x + 25, point.y));
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#endif
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}
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// See the comment under BEGIN_EVENT_TABLE for explanation of why we use these two
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void CCodeWindow::OnStatusBar(wxMenuEvent& event)
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{
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DoTip(pMenuBar->GetHelpString(event.GetId()));
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}
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void CCodeWindow::OnStatusBar_(wxUpdateUIEvent& event)
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{
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DoTip(pMenuBar->GetHelpString(event.GetId()));
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}
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// ===========
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/////////////////////////////////////////////////////////////////////////////////////////////////
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// Show and hide windowses
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// Show and hide windows
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// -----------------------
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/////////////////////////////////////////////////////////////////////////////////////////////////
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