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DSP: Further disasm improvements. Make a few mul ops (only two of which I have seen, both in Zelda) behave like Duddie's doc says they should.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2941 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -27,7 +27,7 @@
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#include "Common.h"
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typedef struct gd_globals_t
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struct gd_globals_t
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{
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bool print_tabs;
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bool show_hex;
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@ -40,7 +40,7 @@ typedef struct gd_globals_t
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char* buffer;
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u16 buffer_size;
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char ext_separator;
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} gd_globals_t;
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};
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char* gd_dis_opcode(gd_globals_t* gdg);
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