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Vulkan: Implement virtual/real XFB support
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@ -23,6 +23,10 @@ public:
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TextureEncoder();
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~TextureEncoder();
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VkRenderPass GetEncodingRenderPass() const { return m_encoding_render_pass; }
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Texture2D* GetEncodingTexture() const { return m_encoding_texture.get(); }
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VkFramebuffer GetEncodingTextureFramebuffer() const { return m_encoding_texture_framebuffer; }
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StagingTexture2D* GetDownloadTexture() const { return m_download_texture.get(); }
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bool Initialize();
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// Uses an encoding shader to copy src_texture to dest_ptr.
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