GeometryShader: Adjust positions after projection.

By adjusting the positions in clip space we can avoid the re-projection.
This commit is contained in:
Jules Blok
2014-11-04 01:12:00 +01:00
parent ee76c03160
commit 51a4d6a4be
3 changed files with 5 additions and 20 deletions

View File

@ -516,8 +516,8 @@ void VertexShaderManager::SetConstants()
if (g_ActiveConfig.iStereoMode > 0 && xfmem.projection.type == GX_PERSPECTIVE)
{
float offset = g_ActiveConfig.iStereoSeparation / (200.0f * g_ActiveConfig.iStereoFocalLength);
constants.stereooffset[0] = (g_ActiveConfig.bStereoSwapEyes) ? -offset : offset;
constants.stereooffset[1] = (g_ActiveConfig.bStereoSwapEyes) ? offset : -offset;
constants.stereooffset[0] = (g_ActiveConfig.bStereoSwapEyes) ? offset : -offset;
constants.stereooffset[1] = (g_ActiveConfig.bStereoSwapEyes) ? -offset : offset;
}
else
{