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Add md5 testing to netplay
Allows to test current game, an arbitrary game or the sdcard of all players at once.
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52
Source/Core/Common/MD5.cpp
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52
Source/Core/Common/MD5.cpp
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// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <fstream>
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#include <functional>
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#include <mbedtls/md5.h>
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#include <string>
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#include "Common/MD5.h"
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#include "Common/StringUtil.h"
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#include "DiscIO/Blob.h"
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namespace MD5
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{
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std::string MD5Sum(const std::string& file_path, std::function<bool(int)> report_progress)
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{
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std::string output_string;
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std::vector<u8> data(8 * 1024 * 1024);
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u64 read_offset = 0;
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mbedtls_md5_context ctx;
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std::unique_ptr<DiscIO::IBlobReader> file(DiscIO::CreateBlobReader(file_path));
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u64 game_size = file->GetDataSize();
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mbedtls_md5_starts(&ctx);
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while (read_offset < game_size)
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{
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size_t read_size = std::min(static_cast<u64>(data.size()), game_size - read_offset);
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if (!file->Read(read_offset, read_size, data.data()))
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return output_string;
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mbedtls_md5_update(&ctx, data.data(), read_size);
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read_offset += read_size;
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int progress =
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static_cast<int>(static_cast<float>(read_offset) / static_cast<float>(game_size) * 100);
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if (!report_progress(progress))
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return output_string;
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}
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std::array<u8, 16> output;
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mbedtls_md5_finish(&ctx, output.data());
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// Convert to hex
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for (u8 n : output)
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output_string += StringFromFormat("%02x", n);
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return output_string;
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}
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}
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