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Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3949 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -30,6 +30,7 @@ typedef void (__cdecl* TVideo_EndField)();
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typedef bool (__cdecl* TVideo_Screenshot)(const char* filename);
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typedef void (__cdecl* TVideo_EnterLoop)();
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typedef void (__cdecl* TVideo_ExitLoop)();
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typedef void (__cdecl* TVideo_SetRendering)(bool bEnabled);
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typedef void (__cdecl* TVideo_AddMessage)(const char* pstr, unsigned int milliseconds);
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typedef u32 (__cdecl* TVideo_AccessEFB)(EFBAccessType, u32, u32);
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@ -51,6 +52,8 @@ public:
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TVideo_AddMessage Video_AddMessage;
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TVideo_Screenshot Video_Screenshot;
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TVideo_SetRendering Video_SetRendering;
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private:
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bool validVideo;
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};
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