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Refactor CP array constants slightly
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@ -497,7 +497,7 @@ void VertexLoaderARM64::GenerateVertexLoader()
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m_VtxAttr.color[i].Comp == ColorFormat::RGBA4444)
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align = 2;
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s32 offset = GetAddressImm(ARRAY_COLOR + int(i), m_VtxDesc.low.Color[i],
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s32 offset = GetAddressImm(ARRAY_COLOR0 + int(i), m_VtxDesc.low.Color[i],
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EncodeRegTo64(scratch1_reg), align);
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ReadColor(m_VtxDesc.low.Color[i], m_VtxAttr.color[i].Comp, offset);
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m_native_components |= VB_HAS_COL0 << i;
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