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Refactor CP array constants slightly
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@ -352,7 +352,7 @@ TEST_F(VertexLoaderTest, LargeFloatVertexSpeed)
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CreateAndCheckSizes(33, 156);
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for (int i = 0; i < 12; i++)
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for (int i = 0; i < NUM_VERTEX_COMPONENT_ARRAYS; i++)
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{
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VertexLoaderManager::cached_arraybases[i] = m_src.GetPointer();
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g_main_cp_state.array_strides[i] = 129;
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