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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
SDL: Add GameController API, cleanup
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@ -5,22 +5,6 @@
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#include <SDL.h>
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#if SDL_VERSION_ATLEAST(1, 3, 0)
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#define USE_SDL_HAPTIC
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#endif
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#if SDL_VERSION_ATLEAST(2, 0, 14)
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#define USE_SDL_GAMECONTROLLER
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#endif
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#ifdef USE_SDL_HAPTIC
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#include <SDL_haptic.h>
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#endif
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#ifdef USE_SDL_GAMECONTROLLER
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#include <SDL_gamecontroller.h>
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#endif
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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#include "InputCommon/ControllerInterface/InputBackend.h"
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@ -28,50 +12,128 @@ namespace ciface::SDL
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{
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std::unique_ptr<ciface::InputBackend> CreateInputBackend(ControllerInterface* controller_interface);
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class Joystick : public Core::Device
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class GameController : public Core::Device
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{
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private:
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// GameController inputs
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class Button : public Core::Device::Input
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{
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public:
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std::string GetName() const override;
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Button(u8 index, SDL_Joystick* js) : m_js(js), m_index(index) {}
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Button(SDL_GameController* gc, SDL_GameControllerButton button) : m_gc(gc), m_button(button) {}
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ControlState GetState() const override;
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bool IsMatchingName(std::string_view name) const override;
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private:
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SDL_Joystick* const m_js;
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const u8 m_index;
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SDL_GameController* const m_gc;
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const SDL_GameControllerButton m_button;
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};
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class Axis : public Core::Device::Input
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{
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public:
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std::string GetName() const override;
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Axis(u8 index, SDL_Joystick* js, Sint16 range) : m_js(js), m_range(range), m_index(index) {}
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Axis(SDL_GameController* gc, Sint16 range, SDL_GameControllerAxis axis)
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: m_gc(gc), m_range(range), m_axis(axis)
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{
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}
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ControlState GetState() const override;
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private:
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SDL_GameController* const m_gc;
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const Sint16 m_range;
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const SDL_GameControllerAxis m_axis;
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};
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// Legacy inputs
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class LegacyButton : public Core::Device::Input
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{
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public:
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std::string GetName() const override;
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LegacyButton(SDL_Joystick* js, u8 index, bool is_detectable)
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: m_js(js), m_index(index), m_is_detectable(is_detectable)
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{
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}
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bool IsDetectable() const override { return m_is_detectable; }
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ControlState GetState() const override;
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private:
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SDL_Joystick* const m_js;
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const int m_index;
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const bool m_is_detectable;
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};
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class LegacyAxis : public Core::Device::Input
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{
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public:
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std::string GetName() const override;
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LegacyAxis(SDL_Joystick* js, u8 index, Sint16 range, bool is_detectable)
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: m_js(js), m_range(range), m_index(index), m_is_detectable(is_detectable)
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{
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}
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bool IsDetectable() const override { return m_is_detectable; }
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ControlState GetState() const override;
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private:
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SDL_Joystick* const m_js;
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const Sint16 m_range;
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const u8 m_index;
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const bool m_is_detectable;
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};
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class Hat : public Input
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class LegacyHat : public Input
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{
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public:
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std::string GetName() const override;
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Hat(u8 index, SDL_Joystick* js, u8 direction) : m_js(js), m_direction(direction), m_index(index)
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LegacyHat(SDL_Joystick* js, u8 index, u8 direction, bool is_detectable)
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: m_js(js), m_direction(direction), m_index(index), m_is_detectable(is_detectable)
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{
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}
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bool IsDetectable() const override { return m_is_detectable; }
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ControlState GetState() const override;
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private:
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SDL_Joystick* const m_js;
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const u8 m_direction;
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const u8 m_index;
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const bool m_is_detectable;
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};
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// Rumble
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class Motor : public Output
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{
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public:
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explicit Motor(SDL_GameController* gc) : m_gc(gc){};
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std::string GetName() const override;
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void SetState(ControlState state) override;
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private:
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SDL_GameController* const m_gc;
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};
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class MotorL : public Output
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{
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public:
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explicit MotorL(SDL_GameController* gc) : m_gc(gc){};
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std::string GetName() const override;
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void SetState(ControlState state) override;
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private:
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SDL_GameController* const m_gc;
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};
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// Rumble
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class MotorR : public Output
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{
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public:
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explicit MotorR(SDL_GameController* gc) : m_gc(gc){};
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std::string GetName() const override;
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void SetState(ControlState state) override;
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private:
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SDL_GameController* const m_gc;
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};
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#ifdef USE_SDL_HAPTIC
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class HapticEffect : public Output
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{
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public:
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@ -142,22 +204,7 @@ private:
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const Motor m_motor;
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};
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#endif
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#if SDL_VERSION_ATLEAST(2, 0, 9)
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class Motor : public Output
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{
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public:
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explicit Motor(SDL_Joystick* js) : m_js(js){};
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std::string GetName() const override;
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void SetState(ControlState state) override;
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private:
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SDL_Joystick* const m_js;
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};
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#endif
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#ifdef USE_SDL_GAMECONTROLLER
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class MotionInput : public Input
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{
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public:
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@ -178,26 +225,21 @@ private:
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ControlState const m_scale;
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};
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#endif
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public:
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Joystick(SDL_Joystick* const joystick, const int sdl_index);
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~Joystick();
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GameController(SDL_GameController* const gamecontroller, SDL_Joystick* const joystick,
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const int sdl_index);
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~GameController();
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std::string GetName() const override;
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std::string GetSource() const override;
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SDL_Joystick* GetSDLJoystick() const;
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int GetSDLIndex() const;
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private:
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SDL_Joystick* const m_joystick;
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SDL_GameController* const m_gamecontroller;
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std::string m_name;
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#ifdef USE_SDL_HAPTIC
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int m_sdl_index;
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SDL_Joystick* const m_joystick;
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SDL_Haptic* m_haptic = nullptr;
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#endif
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#ifdef USE_SDL_GAMECONTROLLER
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SDL_GameController* m_controller = nullptr;
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#endif
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};
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} // namespace ciface::SDL
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