VideoCommon: Use coarse derivatives for Manual Texture Sampling if possible

This commit is contained in:
Pokechu22
2021-11-13 20:10:20 -08:00
parent ddf2691395
commit 51e3334526
10 changed files with 37 additions and 4 deletions

View File

@ -106,6 +106,7 @@ void VideoBackend::FillBackendInfo()
g_Config.backend_info.bSupportsSSAA = true;
g_Config.backend_info.bSupportsShaderBinaries = true;
g_Config.backend_info.bSupportsPipelineCacheData = false;
g_Config.backend_info.bSupportsCoarseDerivatives = true;
g_Config.backend_info.bSupportsLogicOp = D3D::SupportsLogicOp(g_Config.iAdapter);
g_Config.backend_info.Adapters = D3DCommon::GetAdapterNames();