VideoCommon: Use coarse derivatives for Manual Texture Sampling if possible

This commit is contained in:
Pokechu22
2021-11-13 20:10:20 -08:00
parent ddf2691395
commit 51e3334526
10 changed files with 37 additions and 4 deletions

View File

@ -55,6 +55,7 @@ void VideoBackend::InitBackendInfo()
g_Config.backend_info.bSupportsPartialDepthCopies = false;
g_Config.backend_info.bSupportsShaderBinaries = false;
g_Config.backend_info.bSupportsPipelineCacheData = false;
g_Config.backend_info.bSupportsCoarseDerivatives = false;
// aamodes: We only support 1 sample, so no MSAA
g_Config.backend_info.Adapters.clear();