VideoCommon: Use coarse derivatives for Manual Texture Sampling if possible

This commit is contained in:
Pokechu22
2021-11-13 20:10:20 -08:00
parent ddf2691395
commit 51e3334526
10 changed files with 37 additions and 4 deletions

View File

@ -230,6 +230,7 @@ struct VideoConfig final
bool bSupportsDepthReadback = false;
bool bSupportsShaderBinaries = false;
bool bSupportsPipelineCacheData = false;
bool bSupportsCoarseDerivatives = false;
} backend_info;
// Utility