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D3DTexture: in-class initialize class members where applicable
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@ -39,11 +39,11 @@ private:
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~D3DTexture2D();
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ID3D11Texture2D* tex;
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ID3D11ShaderResourceView* srv;
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ID3D11RenderTargetView* rtv;
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ID3D11DepthStencilView* dsv;
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ID3D11ShaderResourceView* srv = nullptr;
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ID3D11RenderTargetView* rtv = nullptr;
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ID3D11DepthStencilView* dsv = nullptr;
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D3D11_BIND_FLAG bindflags;
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UINT ref;
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UINT ref = 1;
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};
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} // namespace DX11
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