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Copy Wii save for current game for Netplay and TAS
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@ -11,6 +11,7 @@
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#include "Common/SysConf.h"
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#include "Core/ConfigManager.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayClient.h"
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#include "Core/WiiRoot.h"
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#ifdef _WIN32
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@ -25,40 +26,29 @@ static void InitializeDeterministicWiiSaves()
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{
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std::string save_path =
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Common::GetTitleDataPath(SConfig::GetInstance().m_title_id, Common::FROM_SESSION_ROOT);
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// TODO: Force the game to save to another location, instead of moving the user's save.
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if (Movie::IsPlayingInput() && Movie::IsConfigSaved() && Movie::IsStartingFromClearSave())
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std::string user_save_path =
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Common::GetTitleDataPath(SConfig::GetInstance().m_title_id, Common::FROM_CONFIGURED_ROOT);
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if (Movie::IsRecordingInput())
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{
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if (File::Exists(save_path + "banner.bin"))
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if (NetPlay::IsNetPlayRunning() && !SConfig::GetInstance().bCopyWiiSaveNetplay)
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{
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if (File::Exists(save_path + "../backup/"))
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{
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// The last run of this game must have been to play back a movie, so their save is already
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// backed up.
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File::DeleteDirRecursively(save_path);
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}
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else
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{
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#ifdef _WIN32
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MoveFile(UTF8ToTStr(save_path).c_str(), UTF8ToTStr(save_path + "../backup/").c_str());
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#else
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File::CopyDir(save_path, save_path + "../backup/");
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File::DeleteDirRecursively(save_path);
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#endif
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}
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Movie::SetClearSave(true);
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}
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else
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{
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// TODO: Check for the actual save data
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Movie::SetClearSave(!File::Exists(user_save_path + "banner.bin"));
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}
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}
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else if (File::Exists(save_path + "../backup/"))
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if ((NetPlay::IsNetPlayRunning() && SConfig::GetInstance().bCopyWiiSaveNetplay) ||
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(Movie::IsMovieActive() && !Movie::IsStartingFromClearSave()))
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{
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// Delete the save made by a previous movie, and copy back the user's save.
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if (File::Exists(save_path + "banner.bin"))
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File::DeleteDirRecursively(save_path);
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#ifdef _WIN32
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MoveFile(UTF8ToTStr(save_path + "../backup/").c_str(), UTF8ToTStr(save_path).c_str());
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#else
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File::CopyDir(save_path + "../backup/", save_path);
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File::DeleteDirRecursively(save_path + "../backup/");
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#endif
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// Copy the current user's save to the Blank NAND
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if (File::Exists(user_save_path + "banner.bin"))
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{
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File::CopyDir(user_save_path, save_path);
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}
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}
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}
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@ -100,6 +90,27 @@ void ShutdownWiiRoot()
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{
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if (!s_temp_wii_root.empty())
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{
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std::string save_path =
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Common::GetTitleDataPath(SConfig::GetInstance().m_title_id, Common::FROM_SESSION_ROOT);
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std::string user_save_path =
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Common::GetTitleDataPath(SConfig::GetInstance().m_title_id, Common::FROM_CONFIGURED_ROOT);
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std::string user_backup_path =
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File::GetUserPath(D_BACKUP_IDX) +
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StringFromFormat("%08x/%08x/", static_cast<u32>(SConfig::GetInstance().m_title_id >> 32),
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static_cast<u32>(SConfig::GetInstance().m_title_id));
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if (File::Exists(save_path + "banner.bin") && SConfig::GetInstance().bEnableMemcardSdWriting)
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{
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// Backup the existing save just in case it's still needed.
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if (File::Exists(user_save_path + "banner.bin"))
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{
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if (File::Exists(user_backup_path))
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File::DeleteDirRecursively(user_backup_path);
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File::CopyDir(user_save_path, user_backup_path);
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File::DeleteDirRecursively(user_save_path);
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}
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File::CopyDir(save_path, user_save_path);
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File::DeleteDirRecursively(save_path);
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}
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File::DeleteDirRecursively(s_temp_wii_root);
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s_temp_wii_root.clear();
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}
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