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https://github.com/dolphin-emu/dolphin.git
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**Changes**
* More formats recognition for "Clear Screen" step. Improved the ability handling the alpha channel (% color translucency). * Related to CPUID detecting: - Added support displaying correct SysInfo for recent multicore Intel CPUs x86-64 with HT/SMT (Core i3/i5/i7 and Xeon) based on Nehalem architecture. + minor and passive changes. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6604 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -438,6 +438,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer,
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{
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case 0: // Z4
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case 1: // Z8
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case 8: // Z8
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colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1;
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break;
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@ -477,6 +478,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer,
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{
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case 0: // Z4
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case 1: // Z8
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case 8: // Z8
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colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1.0f;
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cbufid = 12;
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break;
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@ -528,12 +530,13 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer,
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case 1: // I8
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case 2: // IA4
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case 3: // IA8
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case 8: // I8
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// TODO - verify these coefficients
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colmat[0] = 0.257f; colmat[1] = 0.504f; colmat[2] = 0.098f;
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colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f;
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colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f;
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if (copyfmt < 2)
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if (copyfmt < 2 || copyfmt == 8)
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{
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fConstAdd[3] = 16.0f / 255.0f;
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colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
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@ -558,6 +561,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer,
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switch (copyfmt)
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{
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case 0: // R4
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case 1: // R8
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case 8: // R8
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colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
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cbufid = 2;
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