NetPlay: Allow hosts to stop the game by closing the game window

This commit is contained in:
Jasper St. Pierre
2013-08-14 17:50:21 -04:00
parent 92f8d79574
commit 5241deaebe
3 changed files with 15 additions and 1 deletions

View File

@ -1049,6 +1049,7 @@ void CFrame::DoStop()
DoRecordingSave(); DoRecordingSave();
if(Movie::IsPlayingInput() || Movie::IsRecordingInput()) if(Movie::IsPlayingInput() || Movie::IsRecordingInput())
Movie::EndPlayInput(false); Movie::EndPlayInput(false);
NetPlay::StopGame();
wxBeginBusyCursor(); wxBeginBusyCursor();
BootManager::Stop(); BootManager::Stop();

View File

@ -432,7 +432,7 @@ void NetPlayDiag::OnStart(wxCommandEvent&)
void NetPlayDiag::OnStop(wxCommandEvent&) void NetPlayDiag::OnStop(wxCommandEvent&)
{ {
netplay_server->StopGame(); NetPlay::StopGame();
} }
void NetPlayDiag::BootGame(const std::string& filename) void NetPlayDiag::BootGame(const std::string& filename)
@ -661,3 +661,11 @@ void PadMapDiag::OnAdjust(wxCommandEvent& event)
for (unsigned int i=0; i<4; ++i) for (unsigned int i=0; i<4; ++i)
m_mapping[i] = m_map_cbox[i]->GetSelection() - 1; m_mapping[i] = m_map_cbox[i]->GetSelection() - 1;
} }
void NetPlay::StopGame()
{
if (netplay_server != NULL)
netplay_server->StopGame();
// TODO: allow non-hosting clients to close the window
}

View File

@ -133,5 +133,10 @@ private:
int* const m_mapping; int* const m_mapping;
}; };
namespace NetPlay
{
void StopGame();
}
#endif // _NETWINDOW_H_ #endif // _NETWINDOW_H_