mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 09:09:52 -06:00
Move in-game keybinding handling to a central location
Instead of handling it separately in every backend.
This commit is contained in:
@ -30,6 +30,9 @@
|
||||
#include "State.h"
|
||||
#include "VolumeHandler.h"
|
||||
#include "Movie.h"
|
||||
#include "RenderBase.h"
|
||||
#include "VideoConfig.h"
|
||||
#include "VertexShaderManager.h"
|
||||
|
||||
#include "VideoBackendBase.h"
|
||||
|
||||
@ -873,28 +876,72 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
|
||||
ConnectWiimote(WiimoteId, connect);
|
||||
}
|
||||
|
||||
// Send the OSD hotkeys to the video backend
|
||||
if (event.GetKeyCode() >= '3' && event.GetKeyCode() <= '7' && event.GetModifiers() == wxMOD_NONE)
|
||||
if (g_Config.bOSDHotKey && event.GetModifiers() == wxMOD_NONE)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
PostMessage((HWND)Core::GetWindowHandle(), WM_USER, WM_USER_KEYDOWN, event.GetKeyCode());
|
||||
#elif defined(HAVE_X11) && HAVE_X11
|
||||
X11Utils::SendKeyEvent(X11Utils::XDisplayFromHandle(GetHandle()), event.GetKeyCode());
|
||||
#endif
|
||||
switch (event.GetKeyCode())
|
||||
{
|
||||
case '3':
|
||||
OSDChoice = 1;
|
||||
// Toggle native resolution
|
||||
g_Config.iEFBScale = g_Config.iEFBScale + 1;
|
||||
if (g_Config.iEFBScale > 7) g_Config.iEFBScale = 0;
|
||||
break;
|
||||
case '4':
|
||||
OSDChoice = 2;
|
||||
// Toggle aspect ratio
|
||||
g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
|
||||
break;
|
||||
case '5':
|
||||
OSDChoice = 3;
|
||||
// Toggle EFB copy
|
||||
if (!g_Config.bEFBCopyEnable || g_Config.bCopyEFBToTexture)
|
||||
{
|
||||
g_Config.bEFBCopyEnable ^= true;
|
||||
g_Config.bCopyEFBToTexture = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_Config.bCopyEFBToTexture = !g_Config.bCopyEFBToTexture;
|
||||
}
|
||||
break;
|
||||
case '6':
|
||||
OSDChoice = 4;
|
||||
g_Config.bDisableFog = !g_Config.bDisableFog;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Send the freelook hotkeys to the video backend
|
||||
if ((event.GetKeyCode() == ')' || event.GetKeyCode() == '(' ||
|
||||
event.GetKeyCode() == '0' || event.GetKeyCode() == '9' ||
|
||||
event.GetKeyCode() == 'W' || event.GetKeyCode() == 'S' ||
|
||||
event.GetKeyCode() == 'A' || event.GetKeyCode() == 'D' ||
|
||||
event.GetKeyCode() == 'R')
|
||||
&& event.GetModifiers() == wxMOD_SHIFT)
|
||||
|
||||
if (g_Config.bFreeLook && event.GetModifiers() == wxMOD_SHIFT)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
PostMessage((HWND)Core::GetWindowHandle(), WM_USER, WM_USER_KEYDOWN, event.GetKeyCode());
|
||||
#elif defined(HAVE_X11) && HAVE_X11
|
||||
X11Utils::SendKeyEvent(X11Utils::XDisplayFromHandle(GetHandle()), event.GetKeyCode());
|
||||
#endif
|
||||
static float debugSpeed = 1.0f;
|
||||
switch (event.GetKeyCode())
|
||||
{
|
||||
case '9':
|
||||
debugSpeed /= 2.0f;
|
||||
break;
|
||||
case '0':
|
||||
debugSpeed *= 2.0f;
|
||||
break;
|
||||
case 'W':
|
||||
VertexShaderManager::TranslateView(0.0f, debugSpeed);
|
||||
break;
|
||||
case 'S':
|
||||
VertexShaderManager::TranslateView(0.0f, -debugSpeed);
|
||||
break;
|
||||
case 'A':
|
||||
VertexShaderManager::TranslateView(debugSpeed, 0.0f);
|
||||
break;
|
||||
case 'D':
|
||||
VertexShaderManager::TranslateView(-debugSpeed, 0.0f);
|
||||
break;
|
||||
case 'R':
|
||||
VertexShaderManager::ResetView();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -16,7 +16,6 @@
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "Host.h"
|
||||
#include "RenderBase.h"
|
||||
#include "VideoConfig.h"
|
||||
#include "../GLInterface.h"
|
||||
#include "VertexShaderManager.h"
|
||||
@ -174,82 +173,10 @@ void cX11Window::XEventThread()
|
||||
while (GLWin.win)
|
||||
{
|
||||
XEvent event;
|
||||
KeySym key;
|
||||
for (int num_events = XPending(GLWin.evdpy); num_events > 0; num_events--)
|
||||
{
|
||||
XNextEvent(GLWin.evdpy, &event);
|
||||
switch(event.type) {
|
||||
case KeyPress:
|
||||
key = XLookupKeysym((XKeyEvent*)&event, 0);
|
||||
if (g_Config.bOSDHotKey)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case XK_3:
|
||||
OSDChoice = 1;
|
||||
// Toggle native resolution
|
||||
g_Config.iEFBScale = g_Config.iEFBScale + 1;
|
||||
if (g_Config.iEFBScale > 7) g_Config.iEFBScale = 0;
|
||||
break;
|
||||
|
||||
case XK_4:
|
||||
OSDChoice = 2;
|
||||
// Toggle aspect ratio
|
||||
g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
|
||||
break;
|
||||
|
||||
case XK_5:
|
||||
OSDChoice = 3;
|
||||
// Toggle EFB copy
|
||||
if (!g_Config.bEFBCopyEnable || g_Config.bCopyEFBToTexture)
|
||||
{
|
||||
g_Config.bEFBCopyEnable ^= true;
|
||||
g_Config.bCopyEFBToTexture = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_Config.bCopyEFBToTexture = !g_Config.bCopyEFBToTexture;
|
||||
}
|
||||
break;
|
||||
|
||||
case XK_6:
|
||||
OSDChoice = 4;
|
||||
g_Config.bDisableFog = !g_Config.bDisableFog;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (g_Config.bFreeLook)
|
||||
{
|
||||
static float debugSpeed = 1.0f;
|
||||
switch (key)
|
||||
{
|
||||
case XK_parenleft:
|
||||
debugSpeed /= 2.0f;
|
||||
break;
|
||||
case XK_parenright:
|
||||
debugSpeed *= 2.0f;
|
||||
break;
|
||||
case XK_w:
|
||||
VertexShaderManager::TranslateView(0.0f, debugSpeed);
|
||||
break;
|
||||
case XK_s:
|
||||
VertexShaderManager::TranslateView(0.0f, -debugSpeed);
|
||||
break;
|
||||
case XK_a:
|
||||
VertexShaderManager::TranslateView(debugSpeed, 0.0f);
|
||||
break;
|
||||
case XK_d:
|
||||
VertexShaderManager::TranslateView(-debugSpeed, 0.0f);
|
||||
break;
|
||||
case XK_r:
|
||||
VertexShaderManager::ResetView();
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ButtonPress:
|
||||
if (g_Config.bFreeLook)
|
||||
{
|
||||
|
@ -32,22 +32,6 @@ extern char **environ;
|
||||
namespace X11Utils
|
||||
{
|
||||
|
||||
void SendKeyEvent(Display *dpy, int key)
|
||||
{
|
||||
XEvent event;
|
||||
Window win = (Window)Core::GetWindowHandle();
|
||||
|
||||
// Init X event structure for key press event
|
||||
event.xkey.type = KeyPress;
|
||||
// WARNING: This works for ASCII keys. If in the future other keys are needed
|
||||
// convert with InputCommon::wxCharCodeWXToX from X11InputBase.cpp.
|
||||
event.xkey.keycode = XKeysymToKeycode(dpy, key);
|
||||
|
||||
// Send the event
|
||||
if (!XSendEvent(dpy, win, False, False, &event))
|
||||
ERROR_LOG(VIDEO, "Failed to send key press event to the emulator window.");
|
||||
}
|
||||
|
||||
void SendButtonEvent(Display *dpy, int button, int x, int y, bool pressed)
|
||||
{
|
||||
XEvent event;
|
||||
|
@ -43,7 +43,6 @@
|
||||
namespace X11Utils
|
||||
{
|
||||
|
||||
void SendKeyEvent(Display *dpy, int key);
|
||||
void SendButtonEvent(Display *dpy, int button, int x, int y, bool pressed);
|
||||
void SendMotionEvent(Display *dpy, int x, int y);
|
||||
void EWMH_Fullscreen(Display *dpy, int action);
|
||||
|
Reference in New Issue
Block a user