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Move in-game keybinding handling to a central location
Instead of handling it separately in every backend.
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@ -43,7 +43,6 @@
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namespace X11Utils
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{
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void SendKeyEvent(Display *dpy, int key);
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void SendButtonEvent(Display *dpy, int button, int x, int y, bool pressed);
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void SendMotionEvent(Display *dpy, int x, int y);
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void EWMH_Fullscreen(Display *dpy, int action);
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