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Vulkan: Add missing call to ObjectCache::RecompileSharedShaders
This was causing issues when the stereo mode was changed at runtime.
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@ -1001,6 +1001,7 @@ void Renderer::CheckForConfigChanges()
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RecompileShaders();
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FramebufferManager::GetInstance()->RecompileShaders();
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g_object_cache->ClearPipelineCache();
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g_object_cache->RecompileSharedShaders();
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}
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// For vsync, we need to change the present mode, which means recreating the swap chain.
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