Merge pull request #8212 from spycrab/ar_gecko_reorder

ActionReplay & GeckoCode reordering support
This commit is contained in:
spycrab
2019-06-23 14:52:21 +02:00
committed by GitHub
4 changed files with 108 additions and 6 deletions

View File

@ -5,8 +5,10 @@
#include "DolphinQt/Config/ARCodeWidget.h" #include "DolphinQt/Config/ARCodeWidget.h"
#include <QButtonGroup> #include <QButtonGroup>
#include <QCursor>
#include <QHBoxLayout> #include <QHBoxLayout>
#include <QListWidget> #include <QListWidget>
#include <QMenu>
#include <QPushButton> #include <QPushButton>
#include <QVBoxLayout> #include <QVBoxLayout>
@ -49,6 +51,8 @@ void ARCodeWidget::CreateWidgets()
m_code_edit = new QPushButton(tr("&Edit Code...")); m_code_edit = new QPushButton(tr("&Edit Code..."));
m_code_remove = new QPushButton(tr("&Remove Code")); m_code_remove = new QPushButton(tr("&Remove Code"));
m_code_list->setContextMenuPolicy(Qt::CustomContextMenu);
auto* button_layout = new QHBoxLayout; auto* button_layout = new QHBoxLayout;
button_layout->addWidget(m_code_add); button_layout->addWidget(m_code_add);
@ -68,8 +72,13 @@ void ARCodeWidget::ConnectWidgets()
{ {
connect(m_warning, &CheatWarningWidget::OpenCheatEnableSettings, this, connect(m_warning, &CheatWarningWidget::OpenCheatEnableSettings, this,
&ARCodeWidget::OpenGeneralSettings); &ARCodeWidget::OpenGeneralSettings);
connect(m_code_list, &QListWidget::itemChanged, this, &ARCodeWidget::OnItemChanged); connect(m_code_list, &QListWidget::itemChanged, this, &ARCodeWidget::OnItemChanged);
connect(m_code_list, &QListWidget::itemSelectionChanged, this, &ARCodeWidget::OnSelectionChanged); connect(m_code_list, &QListWidget::itemSelectionChanged, this, &ARCodeWidget::OnSelectionChanged);
connect(m_code_list->model(), &QAbstractItemModel::rowsMoved, this,
&ARCodeWidget::OnListReordered);
connect(m_code_list, &QListWidget::customContextMenuRequested, this,
&ARCodeWidget::OnContextMenuRequested);
connect(m_code_add, &QPushButton::pressed, this, &ARCodeWidget::OnCodeAddPressed); connect(m_code_add, &QPushButton::pressed, this, &ARCodeWidget::OnCodeAddPressed);
connect(m_code_edit, &QPushButton::pressed, this, &ARCodeWidget::OnCodeEditPressed); connect(m_code_edit, &QPushButton::pressed, this, &ARCodeWidget::OnCodeEditPressed);
@ -83,6 +92,40 @@ void ARCodeWidget::OnItemChanged(QListWidgetItem* item)
if (!m_restart_required) if (!m_restart_required)
ActionReplay::ApplyCodes(m_ar_codes); ActionReplay::ApplyCodes(m_ar_codes);
UpdateList();
SaveCodes();
}
void ARCodeWidget::OnContextMenuRequested()
{
QMenu menu;
menu.addAction(tr("Sort Alphabetically"), this, &ARCodeWidget::SortAlphabetically);
menu.exec(QCursor::pos());
}
void ARCodeWidget::SortAlphabetically()
{
m_code_list->sortItems();
OnListReordered();
}
void ARCodeWidget::OnListReordered()
{
// Reorder codes based on the indices of table item
std::vector<ActionReplay::ARCode> codes;
codes.reserve(m_ar_codes.size());
for (int i = 0; i < m_code_list->count(); i++)
{
const int index = m_code_list->item(i)->data(Qt::UserRole).toInt();
codes.push_back(std::move(m_ar_codes[index]));
}
m_ar_codes = std::move(codes);
SaveCodes(); SaveCodes();
} }
@ -105,17 +148,22 @@ void ARCodeWidget::UpdateList()
{ {
m_code_list->clear(); m_code_list->clear();
for (const auto& ar : m_ar_codes) for (size_t i = 0; i < m_ar_codes.size(); i++)
{ {
const auto& ar = m_ar_codes[i];
auto* item = new QListWidgetItem(QString::fromStdString(ar.name) auto* item = new QListWidgetItem(QString::fromStdString(ar.name)
.replace(QStringLiteral("&lt;"), QStringLiteral("<")) .replace(QStringLiteral("&lt;"), QStringLiteral("<"))
.replace(QStringLiteral("&gt;"), QStringLiteral(">"))); .replace(QStringLiteral("&gt;"), QStringLiteral(">")));
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable); item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable |
Qt::ItemIsDragEnabled);
item->setCheckState(ar.active ? Qt::Checked : Qt::Unchecked); item->setCheckState(ar.active ? Qt::Checked : Qt::Unchecked);
item->setData(Qt::UserRole, static_cast<int>(i));
m_code_list->addItem(item); m_code_list->addItem(item);
} }
m_code_list->setDragDropMode(QAbstractItemView::InternalMove);
} }
void ARCodeWidget::SaveCodes() void ARCodeWidget::SaveCodes()

View File

@ -37,16 +37,20 @@ signals:
private: private:
void OnSelectionChanged(); void OnSelectionChanged();
void OnItemChanged(QListWidgetItem* item); void OnItemChanged(QListWidgetItem* item);
void OnContextMenuRequested();
void CreateWidgets(); void CreateWidgets();
void ConnectWidgets(); void ConnectWidgets();
void UpdateList(); void UpdateList();
void SaveCodes(); void SaveCodes();
void SortAlphabetically();
void OnCodeAddPressed(); void OnCodeAddPressed();
void OnCodeEditPressed(); void OnCodeEditPressed();
void OnCodeRemovePressed(); void OnCodeRemovePressed();
void OnListReordered();
const UICommon::GameFile& m_game; const UICommon::GameFile& m_game;
std::string m_game_id; std::string m_game_id;
u16 m_game_revision; u16 m_game_revision;

View File

@ -4,11 +4,13 @@
#include "DolphinQt/Config/GeckoCodeWidget.h" #include "DolphinQt/Config/GeckoCodeWidget.h"
#include <QCursor>
#include <QFontDatabase> #include <QFontDatabase>
#include <QFormLayout> #include <QFormLayout>
#include <QHBoxLayout> #include <QHBoxLayout>
#include <QLabel> #include <QLabel>
#include <QListWidget> #include <QListWidget>
#include <QMenu>
#include <QPushButton> #include <QPushButton>
#include <QTextEdit> #include <QTextEdit>
#include <QVBoxLayout> #include <QVBoxLayout>
@ -51,6 +53,8 @@ void GeckoCodeWidget::CreateWidgets()
m_name_label = new QLabel; m_name_label = new QLabel;
m_creator_label = new QLabel; m_creator_label = new QLabel;
m_code_list->setContextMenuPolicy(Qt::CustomContextMenu);
QFont monospace(QFontDatabase::systemFont(QFontDatabase::FixedFont).family()); QFont monospace(QFontDatabase::systemFont(QFontDatabase::FixedFont).family());
const auto line_height = QFontMetrics(font()).lineSpacing(); const auto line_height = QFontMetrics(font()).lineSpacing();
@ -116,12 +120,15 @@ void GeckoCodeWidget::ConnectWidgets()
connect(m_code_list, &QListWidget::itemSelectionChanged, this, connect(m_code_list, &QListWidget::itemSelectionChanged, this,
&GeckoCodeWidget::OnSelectionChanged); &GeckoCodeWidget::OnSelectionChanged);
connect(m_code_list, &QListWidget::itemChanged, this, &GeckoCodeWidget::OnItemChanged); connect(m_code_list, &QListWidget::itemChanged, this, &GeckoCodeWidget::OnItemChanged);
connect(m_code_list->model(), &QAbstractItemModel::rowsMoved, this,
&GeckoCodeWidget::OnListReordered);
connect(m_code_list, &QListWidget::customContextMenuRequested, this,
&GeckoCodeWidget::OnContextMenuRequested);
connect(m_add_code, &QPushButton::pressed, this, &GeckoCodeWidget::AddCode); connect(m_add_code, &QPushButton::pressed, this, &GeckoCodeWidget::AddCode);
connect(m_remove_code, &QPushButton::pressed, this, &GeckoCodeWidget::RemoveCode); connect(m_remove_code, &QPushButton::pressed, this, &GeckoCodeWidget::RemoveCode);
connect(m_edit_code, &QPushButton::pressed, this, &GeckoCodeWidget::EditCode); connect(m_edit_code, &QPushButton::pressed, this, &GeckoCodeWidget::EditCode);
connect(m_download_codes, &QPushButton::pressed, this, &GeckoCodeWidget::DownloadCodes); connect(m_download_codes, &QPushButton::pressed, this, &GeckoCodeWidget::DownloadCodes);
connect(m_warning, &CheatWarningWidget::OpenCheatEnableSettings, this, connect(m_warning, &CheatWarningWidget::OpenCheatEnableSettings, this,
&GeckoCodeWidget::OpenGeneralSettings); &GeckoCodeWidget::OpenGeneralSettings);
} }
@ -130,8 +137,10 @@ void GeckoCodeWidget::OnSelectionChanged()
{ {
auto items = m_code_list->selectedItems(); auto items = m_code_list->selectedItems();
m_edit_code->setEnabled(!items.empty()); const bool empty = items.empty();
m_remove_code->setEnabled(!items.empty());
m_edit_code->setEnabled(!empty);
m_remove_code->setEnabled(!empty);
if (items.empty()) if (items.empty())
return; return;
@ -222,11 +231,46 @@ void GeckoCodeWidget::SaveCodes()
{ {
IniFile game_ini_local; IniFile game_ini_local;
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini"); game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
Gecko::SaveCodes(game_ini_local, m_gecko_codes); Gecko::SaveCodes(game_ini_local, m_gecko_codes);
game_ini_local.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini"); game_ini_local.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
} }
void GeckoCodeWidget::OnContextMenuRequested()
{
QMenu menu;
menu.addAction(tr("Sort Alphabetically"), this, &GeckoCodeWidget::SortAlphabetically);
menu.exec(QCursor::pos());
}
void GeckoCodeWidget::SortAlphabetically()
{
m_code_list->sortItems();
OnListReordered();
}
void GeckoCodeWidget::OnListReordered()
{
// Reorder codes based on the indices of table item
std::vector<Gecko::GeckoCode> codes;
codes.reserve(m_gecko_codes.size());
for (int i = 0; i < m_code_list->count(); i++)
{
const int index = m_code_list->item(i)->data(Qt::UserRole).toInt();
codes.push_back(std::move(m_gecko_codes[index]));
}
m_gecko_codes = std::move(codes);
UpdateList();
SaveCodes();
}
void GeckoCodeWidget::UpdateList() void GeckoCodeWidget::UpdateList()
{ {
m_code_list->clear(); m_code_list->clear();
@ -239,12 +283,15 @@ void GeckoCodeWidget::UpdateList()
.replace(QStringLiteral("&lt;"), QStringLiteral("<")) .replace(QStringLiteral("&lt;"), QStringLiteral("<"))
.replace(QStringLiteral("&gt;"), QStringLiteral(">"))); .replace(QStringLiteral("&gt;"), QStringLiteral(">")));
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable); item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable |
Qt::ItemIsDragEnabled);
item->setCheckState(code.enabled ? Qt::Checked : Qt::Unchecked); item->setCheckState(code.enabled ? Qt::Checked : Qt::Unchecked);
item->setData(Qt::UserRole, static_cast<int>(i)); item->setData(Qt::UserRole, static_cast<int>(i));
m_code_list->addItem(item); m_code_list->addItem(item);
} }
m_code_list->setDragDropMode(QAbstractItemView::InternalMove);
} }
void GeckoCodeWidget::DownloadCodes() void GeckoCodeWidget::DownloadCodes()

View File

@ -36,6 +36,8 @@ signals:
private: private:
void OnSelectionChanged(); void OnSelectionChanged();
void OnItemChanged(QListWidgetItem* item); void OnItemChanged(QListWidgetItem* item);
void OnListReordered();
void OnContextMenuRequested();
void CreateWidgets(); void CreateWidgets();
void ConnectWidgets(); void ConnectWidgets();
@ -45,6 +47,7 @@ private:
void RemoveCode(); void RemoveCode();
void DownloadCodes(); void DownloadCodes();
void SaveCodes(); void SaveCodes();
void SortAlphabetically();
const UICommon::GameFile& m_game; const UICommon::GameFile& m_game;
std::string m_game_id; std::string m_game_id;