Add headless support on macOS

This commit is contained in:
Michael Maltese
2017-04-15 19:23:19 -07:00
parent a389ae0711
commit 5298328cb1
5 changed files with 59 additions and 38 deletions

View File

@ -14,22 +14,6 @@ void cInterfaceAGL::Swap()
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
bool cInterfaceAGL::Create(void* window_handle, bool core)
{
cocoaWin = reinterpret_cast<NSView*>(window_handle);
NSSize size = [cocoaWin frame].size;
// Enable high-resolution display support.
[cocoaWin setWantsBestResolutionOpenGLSurface:YES];
NSWindow* window = [cocoaWin window];
float scale = [window backingScaleFactor];
size.width *= scale;
size.height *= scale;
// Control window size and picture scaling
s_backbuffer_width = size.width;
s_backbuffer_height = size.height;
NSOpenGLPixelFormatAttribute attr[] = {NSOpenGLPFADoubleBuffer, NSOpenGLPFAOpenGLProfile,
core ? NSOpenGLProfileVersion3_2Core :
NSOpenGLProfileVersionLegacy,
@ -49,15 +33,34 @@ bool cInterfaceAGL::Create(void* window_handle, bool core)
return false;
}
if (cocoaWin == nil)
if (window_handle)
{
ERROR_LOG(VIDEO, "failed to create window");
return false;
}
cocoaWin = reinterpret_cast<NSView*>(window_handle);
NSSize size = [cocoaWin frame].size;
[window makeFirstResponder:cocoaWin];
[cocoaCtx setView:cocoaWin];
[window makeKeyAndOrderFront:nil];
// Enable high-resolution display support.
[cocoaWin setWantsBestResolutionOpenGLSurface:YES];
NSWindow* window = [cocoaWin window];
float scale = [window backingScaleFactor];
size.width *= scale;
size.height *= scale;
// Control window size and picture scaling
s_backbuffer_width = size.width;
s_backbuffer_height = size.height;
if (cocoaWin == nil)
{
ERROR_LOG(VIDEO, "failed to create window");
return false;
}
[window makeFirstResponder:cocoaWin];
[cocoaCtx setView:cocoaWin];
[window makeKeyAndOrderFront:nil];
}
return true;
}
@ -84,18 +87,21 @@ void cInterfaceAGL::Shutdown()
void cInterfaceAGL::Update()
{
NSWindow* window = [cocoaWin window];
NSSize size = [cocoaWin frame].size;
if (cocoaWin)
{
NSWindow* window = [cocoaWin window];
NSSize size = [cocoaWin frame].size;
float scale = [window backingScaleFactor];
size.width *= scale;
size.height *= scale;
float scale = [window backingScaleFactor];
size.width *= scale;
size.height *= scale;
if (s_backbuffer_width == size.width && s_backbuffer_height == size.height)
return;
if (s_backbuffer_width == size.width && s_backbuffer_height == size.height)
return;
s_backbuffer_width = size.width;
s_backbuffer_height = size.height;
s_backbuffer_width = size.width;
s_backbuffer_height = size.height;
}
[cocoaCtx update];
}