mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
Make wxgl mandatory on OS X.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5576 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -55,8 +55,6 @@ void OpenGL_SwapBuffers()
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{
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#if defined(USE_WX) && USE_WX
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GLWin.glCanvas->SwapBuffers();
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#elif defined(HAVE_COCOA) && HAVE_COCOA
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cocoaGLSwap(GLWin.cocoaCtx,GLWin.cocoaWin);
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#elif defined(_WIN32)
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SwapBuffers(hDC);
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#elif defined(HAVE_X11) && HAVE_X11
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@ -78,8 +76,6 @@ void OpenGL_SetWindowText(const char *text)
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{
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#if defined(USE_WX) && USE_WX
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// GLWin.frame->SetTitle(wxString::FromAscii(text));
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#elif defined(HAVE_COCOA) && HAVE_COCOA
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cocoaGLSetTitle(GLWin.cocoaWin, text);
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#elif defined(_WIN32)
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// TODO convert text to unicode and change SetWindowTextA to SetWindowText
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SetWindowTextA(EmuWindow::GetWnd(), text);
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@ -268,12 +264,6 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
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GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
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#elif defined(HAVE_COCOA) && HAVE_COCOA
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GLWin.width = s_backbuffer_width;
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GLWin.height = s_backbuffer_height;
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GLWin.cocoaWin = cocoaGLCreateWindow(GLWin.width, GLWin.height);
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GLWin.cocoaCtx = cocoaGLInit(g_Config.iMultisampleMode);
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#elif defined(_WIN32)
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g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Please wait..."));
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if (g_VideoInitialize.pWindowHandle == NULL)
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@ -415,8 +405,6 @@ bool OpenGL_MakeCurrent()
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// connect the glx-context to the window
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#if defined(USE_WX) && USE_WX
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GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
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#elif defined(HAVE_COCOA) && HAVE_COCOA
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cocoaGLMakeCurrent(GLWin.cocoaCtx,GLWin.cocoaWin);
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#elif defined(_WIN32)
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return wglMakeCurrent(hDC,hRC);
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#elif defined(HAVE_X11) && HAVE_X11
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@ -437,11 +425,6 @@ void OpenGL_Update()
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// TODO fill in
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#elif defined(HAVE_COCOA) && HAVE_COCOA
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RECT rcWindow = {0};
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rcWindow.right = GLWin.width;
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rcWindow.bottom = GLWin.height;
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#elif defined(_WIN32)
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RECT rcWindow;
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if (!EmuWindow::GetParentWnd())
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@ -481,10 +464,6 @@ void OpenGL_Shutdown()
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{
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#if defined(USE_WX) && USE_WX
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delete GLWin.glCanvas;
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#elif defined(HAVE_COCOA) && HAVE_COCOA
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cocoaGLDeleteWindow(GLWin.cocoaWin);
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cocoaGLDelete(GLWin.cocoaCtx);
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#elif defined(_WIN32)
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if (hRC) // Do We Have A Rendering Context?
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{
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@ -48,10 +48,6 @@
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#elif defined(USE_SDL) && USE_SDL
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#include <GL/glew.h>
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#include <SDL.h>
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#elif defined(HAVE_COCOA) && HAVE_COCOA
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#include <GL/glew.h>
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#include "cocoaGL.h"
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#endif // end USE_WX
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#if defined(__APPLE__)
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@ -76,10 +72,7 @@
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typedef struct {
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int screen;
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#if defined(HAVE_COCOA) && HAVE_COCOA
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NSWindow *cocoaWin;
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NSOpenGLContext *cocoaCtx;
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#elif defined(HAVE_X11) && HAVE_X11
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#if defined(HAVE_X11) && HAVE_X11
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Window win;
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Window parent;
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Display *dpy;
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@ -87,8 +80,7 @@ typedef struct {
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GLXContext ctx;
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XSetWindowAttributes attr;
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Common::Thread *xEventThread;
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#endif // X11
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#if defined(USE_WX) && USE_WX
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#elif defined(USE_WX) && USE_WX
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wxGLCanvas *glCanvas;
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wxPanel *panel;
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wxGLContext *glCtxt;
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@ -25,8 +25,6 @@ files = [
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'PostProcessing.cpp',
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'FramebufferManager.cpp',
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]
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compileFlags = [
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]
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linkFlags = [
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]
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libs = [
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@ -48,12 +46,6 @@ if gfxenv['HAVE_WX']:
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'Debugger/Debugger.cpp',
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]
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if gfxenv['HAVE_COCOA']:
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files += [ 'cocoaGL.m' ]
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compileFlags += [
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'-x',
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'objective-c++',
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]
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if sys.platform == 'win32':
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files += [ 'OS/Win32.cpp' ]
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@ -105,7 +97,6 @@ if gfxenv['USE_WX'] and not gfxenv['HAVE_WX']:
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print "Must have wx to use wxgl"
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Return()
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gfxenv.Append(
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CXXFLAGS = compileFlags,
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LINKFLAGS = linkFlags,
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)
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@ -1,29 +0,0 @@
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#import <Cocoa/Cocoa.h>
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#import <OpenGL/CGLRenderers.h>
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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void cocoaGLCreateApp();
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NSWindow *cocoaGLCreateWindow(int w,int h);
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void cocoaGLSetTitle(NSWindow *win, const char *title);
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void cocoaGLMakeCurrent(NSOpenGLContext *ctx, NSWindow *win);
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NSOpenGLContext* cocoaGLInit(int mode);
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void cocoaGLDelete(NSOpenGLContext *ctx);
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void cocoaGLDeleteWindow(NSWindow *window);
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void cocoaGLSwap(NSOpenGLContext *ctx,NSWindow *window);
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#ifdef __cplusplus
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}
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#endif
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@ -1,149 +0,0 @@
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#import "cocoaGL.h"
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NSWindow *cocoaGLCreateWindow(int w,int h)
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSWindow *window;
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window = [[NSWindow alloc] initWithContentRect:NSMakeRect(50,50,w,h)
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styleMask:NSTitledWindowMask | NSResizableWindowMask
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backing:NSBackingStoreBuffered
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defer:FALSE];
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[window setReleasedWhenClosed: YES];
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[window setTitle:@"Dolphin on OSX"];
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//[window makeKeyAndOrderFront: nil];
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[pool release];
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return window;
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}
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void cocoaGLSetTitle(NSWindow *win, const char *title)
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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[win setTitle: [[[NSString alloc] initWithCString: title encoding: NSASCIIStringEncoding] autorelease]];
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[pool release];
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}
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void cocoaGLMakeCurrent(NSOpenGLContext *ctx, NSWindow *win)
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{
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NSAutoreleasePool *pool;
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pool = [[NSAutoreleasePool alloc] init];
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int value = 0;
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[ctx setValues:&value forParameter:NSOpenGLCPSwapInterval];
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if (ctx) {
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[ctx setView:[win contentView]];
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[ctx update];
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[ctx makeCurrentContext];
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}
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else
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[NSOpenGLContext clearCurrentContext];
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[pool release];
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}
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NSOpenGLContext* cocoaGLInit(int mode)
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{
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NSAutoreleasePool *pool;
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NSOpenGLPixelFormatAttribute attr[32];
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NSOpenGLPixelFormat *fmt;
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NSOpenGLContext *context;
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int i = 0;
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pool = [[NSAutoreleasePool alloc] init];
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attr[i++] = NSOpenGLPFADepthSize;
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attr[i++] = 24;
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attr[i++] = NSOpenGLPFADoubleBuffer;
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attr[i++] = NSOpenGLPFASampleBuffers;
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attr[i++] = mode;
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attr[i++] = NSOpenGLPFASamples;
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attr[i++] = 1;
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attr[i++] = NSOpenGLPFANoRecovery;
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#ifdef GL_VERSION_1_3
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#else
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#ifdef GL_VERSION_1_2
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#warning "your card only supports ogl 1.2, dolphin will use software renderer"
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//if opengl < 1.3 uncomment this twoo lines to use software renderer
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attr[i++] = NSOpenGLPFARendererID;
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attr[i++] = kCGLRendererGenericFloatID;
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#endif
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#endif
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attr[i++] = NSOpenGLPFAScreenMask;
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attr[i++] = CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID());
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attr[i] = 0;
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fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
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if (fmt == nil) {
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printf("failed to create pixel format\n");
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[pool release];
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return NULL;
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}
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context = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nil];
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[fmt release];
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if (context == nil) {
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printf("failed to create context\n");
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[pool release];
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return NULL;
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}
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[pool release];
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return context;
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}
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void cocoaGLDelete(NSOpenGLContext *ctx)
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{
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NSAutoreleasePool *pool;
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pool = [[NSAutoreleasePool alloc] init];
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[ctx clearDrawable];
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[ctx release];
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[pool release];
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}
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void cocoaGLDeleteWindow(NSWindow *window)
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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[window close];
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[pool release];
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return;
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}
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void cocoaGLSwap(NSOpenGLContext *ctx,NSWindow *window)
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{
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NSAutoreleasePool *pool;
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pool = [[NSAutoreleasePool alloc] init];
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[window makeKeyAndOrderFront: nil];
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ctx = [NSOpenGLContext currentContext];
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if (ctx != nil)
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[ctx flushBuffer];
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else
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printf("bad cocoa gl ctx\n");
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[pool release];
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}
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