Make wxgl mandatory on OS X.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5576 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang
2010-06-03 01:24:26 +00:00
parent 3a7b8c51c6
commit 52c912a59e
17 changed files with 699 additions and 1157 deletions

View File

@ -48,10 +48,6 @@
#elif defined(USE_SDL) && USE_SDL
#include <GL/glew.h>
#include <SDL.h>
#elif defined(HAVE_COCOA) && HAVE_COCOA
#include <GL/glew.h>
#include "cocoaGL.h"
#endif // end USE_WX
#if defined(__APPLE__)
@ -76,10 +72,7 @@
typedef struct {
int screen;
#if defined(HAVE_COCOA) && HAVE_COCOA
NSWindow *cocoaWin;
NSOpenGLContext *cocoaCtx;
#elif defined(HAVE_X11) && HAVE_X11
#if defined(HAVE_X11) && HAVE_X11
Window win;
Window parent;
Display *dpy;
@ -87,8 +80,7 @@ typedef struct {
GLXContext ctx;
XSetWindowAttributes attr;
Common::Thread *xEventThread;
#endif // X11
#if defined(USE_WX) && USE_WX
#elif defined(USE_WX) && USE_WX
wxGLCanvas *glCanvas;
wxPanel *panel;
wxGLContext *glCtxt;