Make wxgl mandatory on OS X.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5576 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang
2010-06-03 01:24:26 +00:00
parent 3a7b8c51c6
commit 52c912a59e
17 changed files with 699 additions and 1157 deletions

View File

@ -25,8 +25,6 @@ files = [
'PostProcessing.cpp',
'FramebufferManager.cpp',
]
compileFlags = [
]
linkFlags = [
]
libs = [
@ -48,12 +46,6 @@ if gfxenv['HAVE_WX']:
'Debugger/Debugger.cpp',
]
if gfxenv['HAVE_COCOA']:
files += [ 'cocoaGL.m' ]
compileFlags += [
'-x',
'objective-c++',
]
if sys.platform == 'win32':
files += [ 'OS/Win32.cpp' ]
@ -105,7 +97,6 @@ if gfxenv['USE_WX'] and not gfxenv['HAVE_WX']:
print "Must have wx to use wxgl"
Return()
gfxenv.Append(
CXXFLAGS = compileFlags,
LINKFLAGS = linkFlags,
)