GCKeyboardEmu: Use range-based for loops for iterating the key arrays

This commit is contained in:
Lioncash
2015-01-20 21:28:40 -05:00
parent b1c1a2cc6f
commit 52e74a5070

View File

@ -217,28 +217,28 @@ GCKeyboard::GCKeyboard(const unsigned int index) : m_index(index)
{ {
// buttons // buttons
groups.emplace_back(m_keys0x = new Buttons(_trans("Keys"))); groups.emplace_back(m_keys0x = new Buttons(_trans("Keys")));
for (unsigned int i = 0; i < sizeof(named_keys0) / sizeof(*named_keys0); ++i) for (const char* key : named_keys0)
m_keys0x->controls.emplace_back(new ControlGroup::Input(named_keys0[i])); m_keys0x->controls.emplace_back(new ControlGroup::Input(key));
groups.emplace_back(m_keys1x = new Buttons(_trans("Keys"))); groups.emplace_back(m_keys1x = new Buttons(_trans("Keys")));
for (unsigned int i = 0; i < sizeof(named_keys1) / sizeof(*named_keys1); ++i) for (const char* key : named_keys1)
m_keys1x->controls.emplace_back(new ControlGroup::Input(named_keys1[i])); m_keys1x->controls.emplace_back(new ControlGroup::Input(key));
groups.emplace_back(m_keys2x = new Buttons(_trans("Keys"))); groups.emplace_back(m_keys2x = new Buttons(_trans("Keys")));
for (unsigned int i = 0; i < sizeof(named_keys2) / sizeof(*named_keys2); ++i) for (const char* key : named_keys2)
m_keys2x->controls.emplace_back(new ControlGroup::Input(named_keys2[i])); m_keys2x->controls.emplace_back(new ControlGroup::Input(key));
groups.emplace_back(m_keys3x = new Buttons(_trans("Keys"))); groups.emplace_back(m_keys3x = new Buttons(_trans("Keys")));
for (unsigned int i = 0; i < sizeof(named_keys3) / sizeof(*named_keys3); ++i) for (const char* key : named_keys3)
m_keys3x->controls.emplace_back(new ControlGroup::Input(named_keys3[i])); m_keys3x->controls.emplace_back(new ControlGroup::Input(key));
groups.emplace_back(m_keys4x = new Buttons(_trans("Keys"))); groups.emplace_back(m_keys4x = new Buttons(_trans("Keys")));
for (unsigned int i = 0; i < sizeof(named_keys4) / sizeof(*named_keys4); ++i) for (const char* key : named_keys4)
m_keys4x->controls.emplace_back(new ControlGroup::Input(named_keys4[i])); m_keys4x->controls.emplace_back(new ControlGroup::Input(key));
groups.emplace_back(m_keys5x = new Buttons(_trans("Keys"))); groups.emplace_back(m_keys5x = new Buttons(_trans("Keys")));
for (unsigned int i = 0; i < sizeof(named_keys5) / sizeof(*named_keys5); ++i) for (const char* key : named_keys5)
m_keys5x->controls.emplace_back(new ControlGroup::Input(named_keys5[i])); m_keys5x->controls.emplace_back(new ControlGroup::Input(key));
// options // options