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VideoCommon: allow backends to set the buffer pointer as they want to
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@ -59,10 +59,10 @@ protected:
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static PrimitiveType current_primitive_type;
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private:
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bool IsFlushed() const;
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virtual void ResetBuffer(u32 stride);
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void ResetBuffer();
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private:
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static bool IsFlushed;
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//virtual void Draw(u32 stride, bool alphapass) = 0;
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// temp
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