Fix OpenGL ES 3 in the recent changes. texelFetch doesn't require the lod argument in desktop GLSL versions, but in GLSL ES 3 it is a required argument.

This commit is contained in:
Ryan Houdek 2013-11-24 07:45:42 +00:00
parent 994426b3dc
commit 531f840720

View File

@ -85,7 +85,7 @@ void CreatePrograms()
"COLOROUT(ocol0)\n"
"void main()\n"
"{\n"
" vec4 c0 = texelFetch(samp9, ivec2(uv0));\n"
" vec4 c0 = texelFetch(samp9, ivec2(uv0), 0);\n"
" float f = step(0.5, fract(uv0.x));\n"
" float y = mix(c0.b, c0.r, f);\n"
" float yComp = 1.164 * (y - 0.0625);\n"