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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
NetPlay: Fixed a problem with client game start code. Other minor fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5427 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -130,7 +130,7 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, const s
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sf::Packet rpac;
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// TODO: make this not hang
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m_socket.Receive(rpac);
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u8 error;
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MessageId error;
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rpac >> error;
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// got error message
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@ -142,10 +142,13 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, const s
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PanicAlert("The server is full!");
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break;
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case CON_ERR_VERSION_MISMATCH :
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PanicAlert("The NetPlay versions are incompatible!");
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PanicAlert("The server and client's NetPlay versions are incompatible!");
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break;
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case CON_ERR_GAME_RUNNING :
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PanicAlert("The game is currently running!");
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PanicAlert("The server responded: the game is currently running!");
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break;
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default :
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PanicAlert("The server sent an unknown error message!");
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break;
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}
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m_socket.Close();
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@ -155,7 +158,7 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, const s
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rpac >> m_pid;
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Player player;
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player.name = "Player";
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player.name = name;
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player.pid = m_pid;
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player.revision = NETPLAY_DOLPHIN_VER;
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@ -270,7 +273,7 @@ unsigned int NetPlayServer::OnConnect(sf::SocketTCP& socket)
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std::map<sf::SocketTCP, Player>::const_iterator
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i,
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e = m_players.end();
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for (u8 p = 1; 0 == player.pid; ++p)
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for (PlayerId p = 1; 0 == player.pid; ++p)
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{
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for (i = m_players.begin(); ; ++i)
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{
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@ -401,7 +404,7 @@ void NetPlay::UpdateGUI()
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}
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}
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void NetPlayServer::SendToClients(sf::Packet& packet, const u8 skip_pid)
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void NetPlayServer::SendToClients(sf::Packet& packet, const PlayerId skip_pid)
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{
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std::map<sf::SocketTCP, Player>::iterator
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i = m_players.begin(),
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@ -482,7 +485,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, sf::SocketTCP& socket)
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break;
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default :
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//PanicAlert("Unknown message received with id : %d", mid);
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PanicAlert("Unknown message with id:%d received from player:%d Kicking player!", mid, player.pid);
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// unknown message, kick the client
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return 1;
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break;
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@ -590,8 +593,8 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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case NP_MSG_START_GAME :
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{
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// kinda silly
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wxCommandEvent evt;
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m_dialog->OnStart(evt);
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wxCommandEvent evt(wxEVT_THREAD, 46);
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m_dialog->AddPendingEvent(evt);
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}
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break;
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@ -647,7 +650,7 @@ void NetPlayClient::GetPlayerList(std::string &list)
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std::ostringstream ss;
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std::map<u8, Player>::const_iterator
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std::map<PlayerId, Player>::const_iterator
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i = m_players.begin(),
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e = m_players.end();
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for ( ; i!=e; ++i)
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@ -756,7 +759,7 @@ bool NetPlayServer::GetNetPads(const u8 pad_nb, const SPADStatus* const pad_stat
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{
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m_crit.buffer.Leave();
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// wait for receiving thread to push some data
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Common::SleepCurrentThread(10);
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Common::SleepCurrentThread(1);
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m_crit.buffer.Enter();
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}
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*netvalues = m_pad_buffer[pad_nb].front();
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@ -810,7 +813,7 @@ bool NetPlayClient::GetNetPads(const u8 pad_nb, const SPADStatus* const pad_stat
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{
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m_crit.buffer.Leave();
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// wait for receiving thread to push some data
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Common::SleepCurrentThread(10);
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Common::SleepCurrentThread(1);
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m_crit.buffer.Enter();
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}
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*netvalues = m_pad_buffer[pad_nb].front();
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