NetPlay: Fixed a problem with client game start code. Other minor fixes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5427 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-05-02 04:24:49 +00:00
parent b2e0dc2519
commit 533162b41f
3 changed files with 33 additions and 18 deletions

View File

@ -145,7 +145,7 @@ private:
std::string revision;
};
void SendToClients(sf::Packet& packet, const u8 skip_pid = 0);
void SendToClients(sf::Packet& packet, const PlayerId skip_pid = 0);
unsigned int OnConnect(sf::SocketTCP& socket);
unsigned int OnDisconnect(sf::SocketTCP& socket);
unsigned int OnData(sf::Packet& packet, sf::SocketTCP& socket);
@ -184,7 +184,7 @@ private:
unsigned int OnData(sf::Packet& packet);
PlayerId m_pid;
std::map<u8, Player> m_players;
std::map<PlayerId, Player> m_players;
};
#endif