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NetPlay: Fixed a problem with client game start code. Other minor fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5427 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -145,7 +145,7 @@ private:
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std::string revision;
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};
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void SendToClients(sf::Packet& packet, const u8 skip_pid = 0);
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void SendToClients(sf::Packet& packet, const PlayerId skip_pid = 0);
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unsigned int OnConnect(sf::SocketTCP& socket);
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unsigned int OnDisconnect(sf::SocketTCP& socket);
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unsigned int OnData(sf::Packet& packet, sf::SocketTCP& socket);
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@ -184,7 +184,7 @@ private:
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unsigned int OnData(sf::Packet& packet);
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PlayerId m_pid;
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std::map<u8, Player> m_players;
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std::map<PlayerId, Player> m_players;
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};
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#endif
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