VideoConfig: Make StereoMode an enum class

Makes for more strongly-typed identifiers (and doesn't pollute
surrounding namespaces)
This commit is contained in:
Lioncash
2017-11-10 22:55:00 -05:00
parent 10697bcbe3
commit 5337e58284
25 changed files with 78 additions and 74 deletions

View File

@ -220,7 +220,7 @@ void DolphinAnalytics::MakePerGameBuilder()
builder.AddData("cfg-gfx-ssaa", g_Config.bSSAA);
builder.AddData("cfg-gfx-anisotropy", g_Config.iMaxAnisotropy);
builder.AddData("cfg-gfx-vsync", g_Config.bVSync);
builder.AddData("cfg-gfx-aspect-ratio", g_Config.iAspectRatio);
builder.AddData("cfg-gfx-aspect-ratio", static_cast<int>(g_Config.aspect_mode));
builder.AddData("cfg-gfx-efb-access", g_Config.bEFBAccessEnable);
builder.AddData("cfg-gfx-efb-copy-format-changes", g_Config.bEFBEmulateFormatChanges);
builder.AddData("cfg-gfx-efb-copy-ram", !g_Config.bSkipEFBCopyToRam);
@ -229,7 +229,7 @@ void DolphinAnalytics::MakePerGameBuilder()
builder.AddData("cfg-gfx-efb-copy-scaled", g_Config.bCopyEFBScaled);
builder.AddData("cfg-gfx-internal-resolution", g_Config.iEFBScale);
builder.AddData("cfg-gfx-tc-samples", g_Config.iSafeTextureCache_ColorSamples);
builder.AddData("cfg-gfx-stereo-mode", g_Config.iStereoMode);
builder.AddData("cfg-gfx-stereo-mode", static_cast<int>(g_Config.stereo_mode));
builder.AddData("cfg-gfx-per-pixel-lighting", g_Config.bEnablePixelLighting);
builder.AddData("cfg-gfx-ubershader-mode", GetUbershaderMode(g_Config));
builder.AddData("cfg-gfx-fast-depth", g_Config.bFastDepthCalc);