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VideoConfig: Make StereoMode an enum class
Makes for more strongly-typed identifiers (and doesn't pollute surrounding namespaces)
This commit is contained in:
@ -1549,7 +1549,7 @@ void CFrame::ParseHotkeys()
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if (IsHotkey(HK_TOGGLE_STEREO_SBS))
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{
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if (g_Config.iStereoMode != STEREO_SBS)
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if (g_Config.stereo_mode != StereoMode::SBS)
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{
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// Current implementation of anaglyph stereoscopy uses a
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// post-processing shader. Thus the shader needs to be to be
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@ -1558,56 +1558,56 @@ void CFrame::ParseHotkeys()
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{
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Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string(""));
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}
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Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(STEREO_SBS));
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Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::SBS));
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}
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else
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{
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Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(STEREO_OFF));
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Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::Off));
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}
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}
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if (IsHotkey(HK_TOGGLE_STEREO_TAB))
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{
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if (g_Config.iStereoMode != STEREO_TAB)
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if (g_Config.stereo_mode != StereoMode::TAB)
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{
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if (g_Config.sPostProcessingShader == "dubois")
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{
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Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string(""));
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}
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Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(STEREO_TAB));
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Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::TAB));
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}
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else
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{
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Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(STEREO_OFF));
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Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::Off));
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}
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}
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if (IsHotkey(HK_TOGGLE_STEREO_ANAGLYPH))
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{
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if (g_Config.iStereoMode != STEREO_ANAGLYPH)
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if (g_Config.stereo_mode != StereoMode::Anaglyph)
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{
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// Setting the anaglyph mode also requires a specific
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// post-processing shader to be activated.
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Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(STEREO_ANAGLYPH));
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Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::Anaglyph));
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Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string("dubois"));
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}
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else
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{
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Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(STEREO_OFF));
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Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::Off));
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Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string(""));
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}
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}
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if (IsHotkey(HK_TOGGLE_STEREO_3DVISION))
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{
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if (g_Config.iStereoMode != STEREO_3DVISION)
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if (g_Config.stereo_mode != StereoMode::Nvidia3DVision)
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{
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if (g_Config.sPostProcessingShader == "dubois")
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{
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Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string(""));
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}
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Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(STEREO_3DVISION));
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Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::Nvidia3DVision));
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}
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else
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{
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Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(STEREO_OFF));
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Config::SetCurrent(Config::GFX_STEREO_MODE, static_cast<int>(StereoMode::Off));
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}
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}
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