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HybridXFB: Fix lint errors
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@ -69,8 +69,7 @@ void HacksWidget::CreateWidgets()
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m_store_xfb_copies = new GraphicsBool(tr("Store XFB Copies to Texture Only"),
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Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM);
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m_immediate_xfb = new GraphicsBool(tr("Immediately Present XFB"),
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Config::GFX_HACK_IMMEDIATE_XFB);
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m_immediate_xfb = new GraphicsBool(tr("Immediately Present XFB"), Config::GFX_HACK_IMMEDIATE_XFB);
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xfb_layout->addWidget(m_store_xfb_copies, 1, 0);
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@ -171,15 +170,18 @@ void HacksWidget::AddDescriptions()
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"from RAM.\nLower accuracies cause in-game text to appear garbled in certain "
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"games.\n\nIf unsure, use the rightmost value.");
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static const char* TR_STORE_XFB_TO_TEXTURE_DESCRIPTION = QT_TR_NOOP(
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static const char* TR_STORE_XFB_TO_TEXTURE_DESCRIPTION = QT_TR_NOOP(
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"Stores XFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects "
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"in a small number of games that need to readback from memory.\n\nEnabled = XFB Copies to Texture\nDisabled = XFB Copies to RAM "
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"in a small number of games that need to readback from memory.\n\nEnabled = XFB Copies to "
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"Texture\nDisabled = XFB Copies to RAM "
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"(and Texture)\n\nIf unsure, leave this checked.");
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static const char* TR_IMMEDIATE_XFB_DESCRIPTION = QT_TR_NOOP(
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"Displays the XFB copies as soon as they are created, without waiting for scanout. Can cause graphical defects "
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"in some games if the game doesn't expect all XFB copies to be displayed. However, turning this setting on reduces latency."
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"\n\nIf unsure, leave this unchecked.");
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static const char* TR_IMMEDIATE_XFB_DESCRIPTION =
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QT_TR_NOOP("Displays the XFB copies as soon as they are created, without waiting for "
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"scanout. Can cause graphical defects "
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"in some games if the game doesn't expect all XFB copies to be displayed. "
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"However, turning this setting on reduces latency."
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"\n\nIf unsure, leave this unchecked.");
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static const char* TR_GPU_DECODING_DESCRIPTION =
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QT_TR_NOOP("Enables texture decoding using the GPU instead of the CPU. This may result in "
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