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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
HybridXFB: Fix lint errors
This commit is contained in:
@ -157,7 +157,7 @@ void DXTexture::Unmap()
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{
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if (!m_staging_texture)
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return;
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D3D::context->Unmap(m_staging_texture, 0);
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}
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@ -46,8 +46,8 @@ void PSTextureEncoder::Init()
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// TODO: This Texture is overly large and parts of it are unused
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// EFB2RAM copies use max (EFB_WIDTH * 4) by (EFB_HEIGHT / 4)
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// XFB2RAM copies use max (EFB_WIDTH / 2) by (EFB_HEIGHT)
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D3D11_TEXTURE2D_DESC t2dd = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_B8G8R8A8_UNORM, EFB_WIDTH * 4,
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1024, 1, 1, D3D11_BIND_RENDER_TARGET);
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D3D11_TEXTURE2D_DESC t2dd = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_B8G8R8A8_UNORM, EFB_WIDTH * 4, 1024,
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1, 1, D3D11_BIND_RENDER_TARGET);
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hr = D3D::device->CreateTexture2D(&t2dd, nullptr, &m_out);
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CHECK(SUCCEEDED(hr), "create efb encode output texture");
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D3D::SetDebugObjectName(m_out, "efb encoder output texture");
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@ -39,8 +39,8 @@
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#include "VideoCommon/RenderState.h"
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#include "VideoCommon/SamplerCommon.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/XFMemory.h"
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namespace DX11
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@ -626,8 +626,8 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti
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auto* xfb_texture = static_cast<DXTexture*>(texture);
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TargetRectangle source_rc = xfb_texture->GetConfig().GetRect();
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BlitScreen(source_rc, targetRc, xfb_texture->GetRawTexIdentifier(), xfb_texture->GetConfig().width,
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xfb_texture->GetConfig().height, Gamma);
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BlitScreen(source_rc, targetRc, xfb_texture->GetRawTexIdentifier(),
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xfb_texture->GetConfig().width, xfb_texture->GetConfig().height, Gamma);
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// Reset viewport for drawing text
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D3D11_VIEWPORT vp =
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@ -25,7 +25,7 @@ static const char s_vertex_shader[] = "out vec2 uv0;\n"
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"void main(void) {\n"
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" vec2 rawpos = vec2(gl_VertexID&1, gl_VertexID&2);\n"
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" gl_Position = vec4(rawpos*2.0-1.0, 0.0, 1.0);\n"
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" uv0 = vec2(mix(src_rect.xy, src_rect.zw, rawpos));\n"
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" uv0 = vec2(mix(src_rect.xy, src_rect.zw, rawpos));\n"
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"}\n";
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OpenGLPostProcessing::OpenGLPostProcessing() : m_initialized(false)
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@ -1353,7 +1353,8 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti
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// Copy the framebuffer to screen.
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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BlitScreen(sourceRc, flipped_trc, xfb_texture->GetRawTexIdentifier(), xfb_texture->GetConfig().width, xfb_texture->GetConfig().height);
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BlitScreen(sourceRc, flipped_trc, xfb_texture->GetRawTexIdentifier(),
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xfb_texture->GetConfig().width, xfb_texture->GetConfig().height);
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// Finish up the current frame, print some stats
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@ -111,7 +111,8 @@ private:
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void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc,
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const TargetRectangle& targetPixelRc, const void* data);
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void DrawEFB(GLuint framebuffer, const TargetRectangle& target_rc, const TargetRectangle& source_rc);
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void DrawEFB(GLuint framebuffer, const TargetRectangle& target_rc,
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const TargetRectangle& source_rc);
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void BlitScreen(TargetRectangle src, TargetRectangle dst, GLuint src_texture, int src_width,
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int src_height);
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@ -388,10 +388,10 @@ void main()
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void TextureCache::CreateTextureDecodingResources()
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{
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static const GLenum gl_view_types[TextureConversionShader::BUFFER_FORMAT_COUNT] = {
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GL_R8UI, // BUFFER_FORMAT_R8_UINT
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GL_R16UI, // BUFFER_FORMAT_R16_UINT
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GL_RG32UI, // BUFFER_FORMAT_R32G32_UINT
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GL_RGBA8UI, // BUFFER_FORMAT_RGBA8_UINT
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GL_R8UI, // BUFFER_FORMAT_R8_UINT
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GL_R16UI, // BUFFER_FORMAT_R16_UINT
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GL_RG32UI, // BUFFER_FORMAT_R32G32_UINT
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GL_RGBA8UI, // BUFFER_FORMAT_RGBA8_UINT
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};
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glGenTextures(TextureConversionShader::BUFFER_FORMAT_COUNT,
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@ -22,9 +22,9 @@ void copy_region(const T* const source, const MathUtil::Rectangle<int>& srcrect,
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int destination_y = i + dstrect.top;
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int destination_offset = (destination_y * dstrect.GetWidth()) + destination_x;
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double src_x = std::round(destination_x*x_ratio) + srcrect.left;
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double src_y = std::round(destination_y*y_ratio) + srcrect.top;
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int src_offset = static_cast<int>((src_y*srcrect.GetWidth()) + src_x);
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double src_x = std::round(destination_x * x_ratio) + srcrect.left;
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double src_y = std::round(destination_y * y_ratio) + srcrect.top;
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int src_offset = static_cast<int>((src_y * srcrect.GetWidth()) + src_x);
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destination[destination_offset] = source[src_offset];
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}
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@ -14,7 +14,6 @@
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namespace EfbCopy
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{
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void ClearEfb()
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{
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u32 clearColor = (bpmem.clearcolorAR & 0xff) << 24 | bpmem.clearcolorGB << 8 |
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@ -34,5 +33,4 @@ void ClearEfb()
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}
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}
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}
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}
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@ -497,7 +497,8 @@ u8* GetPixelPointer(u16 x, u16 y, bool depth)
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return &efb[GetColorOffset(x, y)];
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}
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void EncodeXFB(yuv422_packed* xfb_in_ram, u32 memory_stride, const EFBRectangle& source_rect, float y_scale)
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void EncodeXFB(yuv422_packed* xfb_in_ram, u32 memory_stride, const EFBRectangle& source_rect,
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float y_scale)
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{
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if (!xfb_in_ram)
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{
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@ -543,8 +544,7 @@ void EncodeXFB(yuv422_packed* xfb_in_ram, u32 memory_stride, const EFBRectangle&
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src_ptr[x].Y = scanline[i].Y + 16;
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// we mix our color differences in 10 bit space so it will round more accurately
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// U[i] = 1/4 * U[i-1] + 1/2 * U[i] + 1/4 * U[i+1]
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src_ptr[x].UV =
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128 + ((scanline[i - 1].U + (scanline[i].U << 1) + scanline[i + 1].U) >> 2);
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src_ptr[x].UV = 128 + ((scanline[i - 1].U + (scanline[i].U << 1) + scanline[i + 1].U) >> 2);
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// YV pixel
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src_ptr[x + 1].Y = scanline[i + 1].Y + 16;
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@ -556,7 +556,9 @@ void EncodeXFB(yuv422_packed* xfb_in_ram, u32 memory_stride, const EFBRectangle&
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}
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// Apply y scaling and copy to the xfb memory location
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SW::copy_region(source.data(), source_rect, xfb_in_ram, EFBRectangle{ source_rect.left, source_rect.top, source_rect.right, static_cast<int>(static_cast<float>(source_rect.bottom) * y_scale) });
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SW::copy_region(source.data(), source_rect, xfb_in_ram,
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EFBRectangle{source_rect.left, source_rect.top, source_rect.right,
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static_cast<int>(static_cast<float>(source_rect.bottom) * y_scale)});
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}
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bool ZCompare(u16 x, u16 y, u32 z)
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@ -57,7 +57,8 @@ u32 GetDepth(u16 x, u16 y);
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u8* GetPixelPointer(u16 x, u16 y, bool depth);
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void EncodeXFB(yuv422_packed* xfb_in_ram, u32 memory_stride, const EFBRectangle& source_rect, float y_scale);
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void EncodeXFB(yuv422_packed* xfb_in_ram, u32 memory_stride, const EFBRectangle& source_rect,
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float y_scale);
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extern u32 perf_values[PQ_NUM_MEMBERS];
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inline void IncPerfCounterQuadCount(PerfQueryType type)
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@ -92,7 +92,7 @@ void SWOGLWindow::PrintText(const std::string& text, int x, int y, u32 color)
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void SWOGLWindow::ShowImage(AbstractTexture* image, float aspect)
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{
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SW::SWTexture * sw_image = static_cast<SW::SWTexture*>(image);
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SW::SWTexture* sw_image = static_cast<SW::SWTexture*>(image);
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GLInterface->Update(); // just updates the render window position and the backbuffer size
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GLsizei glWidth = (GLsizei)GLInterface->GetBackBufferWidth();
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@ -31,7 +31,6 @@ public:
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private:
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SWOGLWindow() {}
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struct TextData
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{
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std::string text;
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@ -10,7 +10,6 @@
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namespace SW
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{
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SWTexture::SWTexture(const TextureConfig& tex_config) : AbstractTexture(tex_config)
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{
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}
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@ -23,11 +22,12 @@ void SWTexture::CopyRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect)
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{
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const SWTexture * software_source_texture = static_cast<const SWTexture*>(source);
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const SWTexture* software_source_texture = static_cast<const SWTexture*>(source);
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if (srcrect.GetWidth() == dstrect.GetWidth() && srcrect.GetHeight() == dstrect.GetHeight())
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{
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m_data.assign(software_source_texture->GetData(), software_source_texture->GetData() + m_data.size());
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m_data.assign(software_source_texture->GetData(),
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software_source_texture->GetData() + m_data.size());
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}
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else
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{
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@ -53,8 +53,8 @@ u8* SWTexture::GetData()
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std::optional<AbstractTexture::RawTextureInfo> SWTexture::MapFullImpl()
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{
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return AbstractTexture::RawTextureInfo{ GetData(),
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m_config.width * 4, m_config.width, m_config.height };
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return AbstractTexture::RawTextureInfo{GetData(), m_config.width * 4, m_config.width,
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m_config.height};
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}
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} // namespace SW
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@ -30,7 +30,6 @@ public:
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u8* GetData();
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private:
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std::optional<RawTextureInfo> MapFullImpl() override;
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std::vector<u8> m_data;
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@ -7,23 +7,21 @@
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namespace SW
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{
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class TextureCache : public TextureCacheBase
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{
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public:
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bool CompileShaders() override { return true; }
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void DeleteShaders() override {}
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void ConvertTexture(TCacheEntry* entry, TCacheEntry* unconverted, const void* palette,
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TLUTFormat format) override
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TLUTFormat format) override
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{
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}
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void CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
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u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
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bool scale_by_half) override
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{
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TextureEncoder::Encode(dst, params, native_width, bytes_per_row,
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num_blocks_y, memory_stride, src_rect,
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scale_by_half);
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TextureEncoder::Encode(dst, params, native_width, bytes_per_row, num_blocks_y, memory_stride,
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src_rect, scale_by_half);
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}
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private:
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@ -31,7 +29,7 @@ private:
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{
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return std::make_unique<SWTexture>(config);
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}
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void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
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bool scale_by_half, unsigned int cbuf_id, const float* colmat) override
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{
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@ -39,4 +37,4 @@ private:
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}
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};
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} // namespace SW
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} // namespace SW
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@ -1419,63 +1419,63 @@ static void EncodeZ24halfscale(u8* dst, const u8* src, EFBCopyFormat format)
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namespace
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{
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void EncodeEfbCopy(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
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u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
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bool scale_by_half)
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{
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const u8* src =
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EfbInterface::GetPixelPointer(src_rect.left, src_rect.top, params.depth);
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if (scale_by_half)
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{
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switch (params.efb_format)
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{
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case PEControl::RGBA6_Z24:
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EncodeRGBA6halfscale(dst, src, params.copy_format, params.yuv);
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break;
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case PEControl::RGB8_Z24:
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EncodeRGB8halfscale(dst, src, params.copy_format, params.yuv);
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break;
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case PEControl::RGB565_Z16:
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EncodeRGB8halfscale(dst, src, params.copy_format, params.yuv);
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break;
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case PEControl::Z24:
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EncodeZ24halfscale(dst, src, params.copy_format);
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break;
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}
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}
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else
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{
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switch (params.efb_format)
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{
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case PEControl::RGBA6_Z24:
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EncodeRGBA6(dst, src, params.copy_format, params.yuv);
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break;
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case PEControl::RGB8_Z24:
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EncodeRGB8(dst, src, params.copy_format, params.yuv);
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break;
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case PEControl::RGB565_Z16:
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EncodeRGB8(dst, src, params.copy_format, params.yuv);
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break;
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case PEControl::Z24:
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EncodeZ24(dst, src, params.copy_format);
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break;
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}
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}
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}
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}
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void Encode(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
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u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
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bool scale_by_half)
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void EncodeEfbCopy(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
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u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
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bool scale_by_half)
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{
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if (params.copy_format == EFBCopyFormat::XFB)
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const u8* src = EfbInterface::GetPixelPointer(src_rect.left, src_rect.top, params.depth);
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if (scale_by_half)
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{
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EfbInterface::EncodeXFB(reinterpret_cast<EfbInterface::yuv422_packed*>(dst), native_width, src_rect, params.y_scale);
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switch (params.efb_format)
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{
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case PEControl::RGBA6_Z24:
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EncodeRGBA6halfscale(dst, src, params.copy_format, params.yuv);
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break;
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case PEControl::RGB8_Z24:
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EncodeRGB8halfscale(dst, src, params.copy_format, params.yuv);
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break;
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case PEControl::RGB565_Z16:
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EncodeRGB8halfscale(dst, src, params.copy_format, params.yuv);
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break;
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case PEControl::Z24:
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EncodeZ24halfscale(dst, src, params.copy_format);
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break;
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}
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}
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else
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{
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EncodeEfbCopy(dst, params, native_width, bytes_per_row, num_blocks_y, memory_stride, src_rect, scale_by_half);
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switch (params.efb_format)
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{
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case PEControl::RGBA6_Z24:
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EncodeRGBA6(dst, src, params.copy_format, params.yuv);
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break;
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case PEControl::RGB8_Z24:
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EncodeRGB8(dst, src, params.copy_format, params.yuv);
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break;
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case PEControl::RGB565_Z16:
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EncodeRGB8(dst, src, params.copy_format, params.yuv);
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break;
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case PEControl::Z24:
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EncodeZ24(dst, src, params.copy_format);
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break;
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}
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}
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}
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}
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void Encode(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
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u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect, bool scale_by_half)
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{
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if (params.copy_format == EFBCopyFormat::XFB)
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{
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EfbInterface::EncodeXFB(reinterpret_cast<EfbInterface::yuv422_packed*>(dst), native_width,
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src_rect, params.y_scale);
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}
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else
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{
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EncodeEfbCopy(dst, params, native_width, bytes_per_row, num_blocks_y, memory_stride, src_rect,
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scale_by_half);
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}
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}
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}
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|
@ -12,6 +12,5 @@ struct EFBCopyParams;
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namespace TextureEncoder
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{
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void Encode(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
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u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
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bool scale_by_half);
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u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect, bool scale_by_half);
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}
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|
@ -33,14 +33,14 @@
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namespace Vulkan
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{
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namespace
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{
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struct EFBEncodeParams
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{
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std::array<s32, 4> position_uniform;
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float y_scale;
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};
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}
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namespace
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{
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struct EFBEncodeParams
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{
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||||
std::array<s32, 4> position_uniform;
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float y_scale;
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};
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}
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TextureConverter::TextureConverter()
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{
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}
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@ -265,8 +265,8 @@ void TextureConverter::EncodeTextureToMemory(VkImageView src_texture, u8* dest_p
|
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// We also linear filtering for both box filtering and downsampling higher resolutions to 1x
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// TODO: This only produces perfect downsampling for 2x IR, other resolutions will need more
|
||||
// complex down filtering to average all pixels and produce the correct result.
|
||||
bool linear_filter = (scale_by_half && !params.depth) || g_renderer->GetEFBScale() != 1 ||
|
||||
params.y_scale > 1.0f;
|
||||
bool linear_filter =
|
||||
(scale_by_half && !params.depth) || g_renderer->GetEFBScale() != 1 || params.y_scale > 1.0f;
|
||||
draw.SetPSSampler(0, src_texture, linear_filter ? g_object_cache->GetLinearSampler() :
|
||||
g_object_cache->GetPointSampler());
|
||||
|
||||
@ -580,7 +580,7 @@ bool TextureConverter::CreateTexelBuffer()
|
||||
m_texel_buffer_view_r16_uint = CreateTexelBufferView(VK_FORMAT_R16_UINT);
|
||||
m_texel_buffer_view_r32g32_uint = CreateTexelBufferView(VK_FORMAT_R32G32_UINT);
|
||||
m_texel_buffer_view_rgba8_unorm = CreateTexelBufferView(VK_FORMAT_R8G8B8A8_UNORM);
|
||||
m_texel_buffer_view_rgba8_uint= CreateTexelBufferView(VK_FORMAT_R8G8B8A8_UINT);
|
||||
m_texel_buffer_view_rgba8_uint = CreateTexelBufferView(VK_FORMAT_R8G8B8A8_UINT);
|
||||
return m_texel_buffer_view_r8_uint != VK_NULL_HANDLE &&
|
||||
m_texel_buffer_view_r16_uint != VK_NULL_HANDLE &&
|
||||
m_texel_buffer_view_r32g32_uint != VK_NULL_HANDLE &&
|
||||
|
@ -133,8 +133,8 @@ std::optional<AbstractTexture::RawTextureInfo> VKTexture::MapRegionImpl(u32 leve
|
||||
|
||||
// Copy to download buffer.
|
||||
m_staging_texture->CopyFromImage(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
||||
m_texture->GetImage(), VK_IMAGE_ASPECT_COLOR_BIT, x, y, width,
|
||||
height, level, 0);
|
||||
m_texture->GetImage(), VK_IMAGE_ASPECT_COLOR_BIT, x, y, width,
|
||||
height, level, 0);
|
||||
|
||||
// Restore original state of texture.
|
||||
m_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
||||
|
Reference in New Issue
Block a user