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HybridXFB: Fix lint errors
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@ -46,8 +46,8 @@ void PSTextureEncoder::Init()
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// TODO: This Texture is overly large and parts of it are unused
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// EFB2RAM copies use max (EFB_WIDTH * 4) by (EFB_HEIGHT / 4)
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// XFB2RAM copies use max (EFB_WIDTH / 2) by (EFB_HEIGHT)
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D3D11_TEXTURE2D_DESC t2dd = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_B8G8R8A8_UNORM, EFB_WIDTH * 4,
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1024, 1, 1, D3D11_BIND_RENDER_TARGET);
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D3D11_TEXTURE2D_DESC t2dd = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_B8G8R8A8_UNORM, EFB_WIDTH * 4, 1024,
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1, 1, D3D11_BIND_RENDER_TARGET);
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hr = D3D::device->CreateTexture2D(&t2dd, nullptr, &m_out);
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CHECK(SUCCEEDED(hr), "create efb encode output texture");
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D3D::SetDebugObjectName(m_out, "efb encoder output texture");
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