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HybridXFB: Fix lint errors
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@ -39,8 +39,8 @@
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#include "VideoCommon/RenderState.h"
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#include "VideoCommon/SamplerCommon.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/XFMemory.h"
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namespace DX11
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@ -626,8 +626,8 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti
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auto* xfb_texture = static_cast<DXTexture*>(texture);
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TargetRectangle source_rc = xfb_texture->GetConfig().GetRect();
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BlitScreen(source_rc, targetRc, xfb_texture->GetRawTexIdentifier(), xfb_texture->GetConfig().width,
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xfb_texture->GetConfig().height, Gamma);
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BlitScreen(source_rc, targetRc, xfb_texture->GetRawTexIdentifier(),
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xfb_texture->GetConfig().width, xfb_texture->GetConfig().height, Gamma);
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// Reset viewport for drawing text
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D3D11_VIEWPORT vp =
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