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Merge pull request #13464 from jordan-woyak/dont-toggle-skip-frames
DolphinQt: Don't auto toggle GFX_HACK_SKIP_DUPLICATE_XFBS.
This commit is contained in:
@ -196,12 +196,16 @@ void HacksWidget::AddDescriptions()
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static const char TR_IMMEDIATE_XFB_DESCRIPTION[] = QT_TR_NOOP(
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static const char TR_IMMEDIATE_XFB_DESCRIPTION[] = QT_TR_NOOP(
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"Displays XFB copies as soon as they are created, instead of waiting for "
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"Displays XFB copies as soon as they are created, instead of waiting for "
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"scanout.<br><br>Can cause graphical defects in some games if the game doesn't "
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"scanout.<br><br>Can cause graphical defects in some games if the game doesn't "
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"expect all XFB copies to be displayed. However, turning this setting on reduces "
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"expect all XFB copies to be displayed. However, turning this setting on reduces latency."
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"latency.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
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"<br><br>Enabling this also force an effect equivalent to the"
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" Skip Presenting Duplicate Frames setting."
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"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
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static const char TR_SKIP_DUPLICATE_XFBS_DESCRIPTION[] = QT_TR_NOOP(
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static const char TR_SKIP_DUPLICATE_XFBS_DESCRIPTION[] = QT_TR_NOOP(
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"Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. "
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"Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. "
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"This may improve performance on low-end devices, while making frame pacing less consistent."
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"This may improve performance on low-end devices, while making frame pacing less consistent."
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"<br><br>Disable this option for optimal frame pacing."
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"<br><br>Disable this option for optimal frame pacing."
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"<br><br>This setting is unavailable when Immediately Present XFB or VBI Skip is "
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"enabled. In those cases, duplicate frames are never presented."
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"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>");
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"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>");
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static const char TR_GPU_DECODING_DESCRIPTION[] = QT_TR_NOOP(
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static const char TR_GPU_DECODING_DESCRIPTION[] = QT_TR_NOOP(
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"Enables texture decoding using the GPU instead of the CPU.<br><br>This may result in "
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"Enables texture decoding using the GPU instead of the CPU.<br><br>This may result in "
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@ -230,6 +234,8 @@ void HacksWidget::AddDescriptions()
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static const char TR_VI_SKIP_DESCRIPTION[] =
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static const char TR_VI_SKIP_DESCRIPTION[] =
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QT_TR_NOOP("Skips Vertical Blank Interrupts when lag is detected, allowing for "
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QT_TR_NOOP("Skips Vertical Blank Interrupts when lag is detected, allowing for "
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"smooth audio playback when emulation speed is not 100%. <br><br>"
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"smooth audio playback when emulation speed is not 100%. <br><br>"
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"Enabling this also forces the effect of the"
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" Skip Presenting Duplicate Frames setting.<br><br>"
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"<dolphin_emphasis>WARNING: Can cause freezes and compatibility "
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"<dolphin_emphasis>WARNING: Can cause freezes and compatibility "
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"issues.</dolphin_emphasis> <br><br>"
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"issues.</dolphin_emphasis> <br><br>"
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"<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
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"<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
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@ -263,12 +269,5 @@ void HacksWidget::UpdateSkipPresentingDuplicateFramesEnabled()
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{
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{
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// If Immediate XFB is on, there's no point to skipping duplicate XFB copies as immediate presents
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// If Immediate XFB is on, there's no point to skipping duplicate XFB copies as immediate presents
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// when the XFB is created, therefore all XFB copies will be unique.
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// when the XFB is created, therefore all XFB copies will be unique.
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// This setting is also required for VI skip to work.
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m_skip_duplicate_xfbs->setDisabled(m_immediate_xfb->isChecked() || m_vi_skip->isChecked());
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const bool disabled = m_immediate_xfb->isChecked() || m_vi_skip->isChecked();
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if (disabled)
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m_skip_duplicate_xfbs->setChecked(true);
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m_skip_duplicate_xfbs->setEnabled(!disabled);
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}
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}
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