GUI: Fixed the render-to-main fullscreen mode and screen resizing

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4056 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-08-25 06:34:58 +00:00
parent 6b8b576bab
commit 53a8ca52b6
11 changed files with 119 additions and 103 deletions

View File

@ -191,7 +191,6 @@ std::string Timer::GetTimeFormatted()
strftime(tmp, 6, "%M:%S", gmTime);
// Now tack on the milliseconds
struct timeb tp;
(void)::ftime(&tp);
@ -200,4 +199,29 @@ std::string Timer::GetTimeFormatted()
return std::string(formattedTime);
}
// Returns a timestamp with decimals for precise time comparisons
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
double Timer::GetDoubleTime()
{
struct timeb tp;
(void)::ftime(&tp);
u64 TmpSeconds = Common::Timer::GetTimeSinceJan1970(); // Get continous timestamp
/* Remove a few years. We only really want enough seconds to make sure that we are
detecting actual actions, perhaps 60 seconds is enough really, but I leave a
year of seconds anyway, in case the user's clock is incorrect or something like that */
TmpSeconds = TmpSeconds - (38 * 365 * 24 * 60 * 60);
//if (TmpSeconds < 0) return 0; // Check the the user's clock is working somewhat
u32 Seconds = (u32)TmpSeconds; // Make a smaller integer that fits in the double
double ms = tp.millitm / 1000.0;
double TmpTime = Seconds + ms;
return TmpTime;
}
} // Namespace Common

View File

@ -44,6 +44,7 @@ public:
static void RestoreResolution();
static u64 GetTimeSinceJan1970();
static u64 GetLocalTimeSinceJan1970();
static double GetDoubleTime();
static std::string GetTimeFormatted();
std::string GetTimeElapsedFormatted() const;

View File

@ -82,7 +82,7 @@ extern "C" {
};
//////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////
/* Windows functions. Setting the cursor with wxSetCursor() did not work in this instance.
Probably because it's somehow reset from the WndProc() in the child window */
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
@ -113,12 +113,11 @@ HWND MSWGetParent_(HWND Parent)
return GetParent(Parent);
}
#endif
//////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////
/* The CPanel class to receive MSWWindowProc messages from the video plugin. */
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
extern CFrame* main_frame;
@ -214,10 +213,10 @@ int abc = 0;
return wxPanel::MSWWindowProc(nMsg, wParam, lParam);
}
#endif
//////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////
// event tables
// ----------------------------
@ -297,10 +296,10 @@ EVT_MENU(wxID_ANY, CFrame::PostEvent)
//EVT_UPDATE_UI(wxID_ANY, CFrame::PostUpdateUIEvent)
END_EVENT_TABLE()
//////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////
// Creation and close, quit functions
// ----------------------------------------
CFrame::CFrame(bool showLogWindow,
@ -322,6 +321,8 @@ CFrame::CFrame(bool showLogWindow,
#endif
{
// Start debugging mazimized
if (UseDebugger) this->Maximize(true);
// Debugger class
if (UseDebugger)
g_pCodeWindow = new CCodeWindow(SConfig::GetInstance().m_LocalCoreStartupParameter, this);
@ -371,15 +372,15 @@ CFrame::CFrame(bool showLogWindow,
if (UseDebugger)
{
m_Mgr->AddPane(m_Panel, wxAuiPaneInfo().
Name(wxT("test8")).Caption(wxT("Tree Pane")).
Name(wxT("Pane1")).Caption(wxT("Pane1")).
CenterPane().PaneBorder(true));
/**/
m_Mgr->AddPane(m_Panel2, wxAuiPaneInfo().
Name(wxT("test9")).Caption(wxT("Tree Pane")).
Name(wxT("Pane2")).Caption(wxT("Pane2")).
CenterPane());
m_Mgr->AddPane(g_pCodeWindow, wxAuiPaneInfo().
Name(wxT("test10")).Caption(wxT("Tree Pane")).
Name(wxT("Pane3")).Caption(wxT("Pane3")).
CenterPane().Right());
}
else
@ -390,22 +391,20 @@ CFrame::CFrame(bool showLogWindow,
this->SetSizer(sizerFrame);
*/
m_Mgr->AddPane(m_Panel, wxAuiPaneInfo().
Name(wxT("test8")).Caption(wxT("Tree Pane")).
Name(wxT("Pane1")).Caption(wxT("Pane1")).
CenterPane().PaneBorder(false));
}
// Open log window
m_LogWindow = new CLogWindow(this);
if (m_bLogWindow) m_LogWindow->Show();
// Create the toolbar
// Create toolbar
RecreateToolbar();
if (!SConfig::GetInstance().m_InterfaceToolbar) TheToolBar->Hide();
FitInside();
Show(); // Show the window
// Show window
Show();
// Create list of available plugins for the configuration window
CPluginManager::GetInstance().ScanForPlugins();
@ -443,6 +442,7 @@ CFrame::CFrame(bool showLogWindow,
#endif
// ----------
// Update controls
UpdateGUI();
if (UseDebugger) g_pCodeWindow->UpdateButtonStates();
@ -482,10 +482,25 @@ void CFrame::OnClose(wxCloseEvent& event)
UpdateGUI();
}
}
//////////////////////////////////////////////////////////////////////////////////////////
void CFrame::DoFullscreen(bool _F)
{
ShowFullScreen(_F);
if (_F)
{
m_Mgr->GetPane(wxT("TBMain")).Hide();
m_Mgr->Update();
}
else
{
m_Mgr->GetPane(wxT("TBMain")).Show();
m_Mgr->Update();
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////
// Host messages
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#ifdef _WIN32
@ -538,10 +553,10 @@ void CFrame::PostUpdateUIEvent(wxUpdateUIEvent& event)
{
if (g_pCodeWindow) wxPostEvent(g_pCodeWindow, event);
}
//////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////
// Input
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event))
@ -582,29 +597,32 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
// Escape key turn off fullscreen then Stop emulation in windowed mode
if (event.GetKeyCode() == WXK_ESCAPE)
{
// Temporary solution to double esc keydown. When the OpenGL plugin is running all esc keydowns are duplicated
// I'm guessing it's coming from the OpenGL plugin but I couldn't find the source of it so I added this until
// the source of the problem surfaces.
static double Time = 0;
if (Common::Timer::GetDoubleTime()-1 < Time) return;
Time = Common::Timer::GetDoubleTime();
DoFullscreen(!IsFullScreen());
if (IsFullScreen())
{
ShowFullScreen(false);
#ifdef _WIN32
#ifdef _WIN32
MSWSetCursor(true);
#endif
}
else
DoStop();
UpdateGUI();
#endif
}
//UpdateGUI();
}
if (event.GetKeyCode() == WXK_RETURN && event.GetModifiers() == wxMOD_ALT)
{
// For some reasons, wxWidget doesn't proccess the Alt+Enter event there on windows.
// But still, pressing Alt+Enter make it Fullscreen, So this is for other OS... :P
ShowFullScreen(!IsFullScreen());
DoFullscreen(!IsFullScreen());
}
#ifdef _WIN32
if(event.GetKeyCode() == 'M', '3', '4', '5', '6') // Send this to the video plugin WndProc
{
PostMessage((HWND)Core::GetWindowHandle(), WM_KEYDOWN, event.GetKeyCode(), 0);
event.Skip(); // Don't block the E key
}
#endif
@ -630,31 +648,12 @@ void CFrame::OnKeyUp(wxKeyEvent& event)
CPluginManager::GetInstance().GetPad(0)->PAD_Input(event.GetKeyCode(), 0); // 0 = Up
event.Skip();
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////
// Returns a timestamp with decimals for precise time comparisons
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>?
double GetDoubleTime()
{
wxDateTime datetime = wxDateTime::UNow(); // Get timestamp
u64 TmpSeconds = Common::Timer::GetTimeSinceJan1970(); // Get continous timestamp
/* Remove a few years. We only really want enough seconds to make sure that we are
detecting actual actions, perhaps 60 seconds is enough really, but I leave a
year of seconds anyway, in case the user's clock is incorrect or something like that */
TmpSeconds = TmpSeconds - (38 * 365 * 24 * 60 * 60);
//if (TmpSeconds < 0) return 0; // Check the the user's clock is working somewhat
u32 Seconds = (u32)TmpSeconds; // Make a smaller integer that fits in the double
double ms = datetime.GetMillisecond() / 1000.0;
double TmpTime = Seconds + ms;
return TmpTime;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////
// Detect double click. Kind of, for some reason we have to manually create the double click for now.
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>?
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void CFrame::OnDoubleClick(wxMouseEvent& event)
{
// Don't block the mouse click
@ -667,13 +666,13 @@ void CFrame::OnDoubleClick(wxMouseEvent& event)
if(Core::GetState() == Core::CORE_UNINITIALIZED || event.GetId() != IDM_MPANEL) return;
// For first click just save the time
if(m_fLastClickTime == 0) { m_fLastClickTime = GetDoubleTime(); return; }
if(m_fLastClickTime == 0) { m_fLastClickTime = Common::Timer::GetDoubleTime(); return; }
// -------------------------------------------
/* Manually detect double clicks since both wxEVT_LEFT_DCLICK and WM_LBUTTONDBLCLK stops
working after the child window is created by the plugin */
// ----------------------
double TmpTime = GetDoubleTime();
double TmpTime = Common::Timer::GetDoubleTime();
int Elapsed = (TmpTime - m_fLastClickTime) * 1000;
// Get the double click time, if avaliable
@ -688,7 +687,7 @@ void CFrame::OnDoubleClick(wxMouseEvent& event)
if (Elapsed < DoubleClickTime)
{
ShowFullScreen(!IsFullScreen());
DoFullscreen(!IsFullScreen());
#ifdef _WIN32
MSWSetCursor(true); // Show the cursor again, in case it was hidden
#endif
@ -700,7 +699,7 @@ void CFrame::OnDoubleClick(wxMouseEvent& event)
// Check for mouse motion. Here we process the bHideCursor setting.
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>?
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void CFrame::OnMotion(wxMouseEvent& event)
{
event.Skip();
@ -723,7 +722,7 @@ void CFrame::OnMotion(wxMouseEvent& event)
// Update motion for the auto hide option and return
if(IsFullScreen() && SConfig::GetInstance().m_LocalCoreStartupParameter.bAutoHideCursor)
{
m_iLastMotionTime = GetDoubleTime();
m_iLastMotionTime = Common::Timer::GetDoubleTime();
#ifdef _WIN32
MSWSetCursor(true);
#endif
@ -755,7 +754,7 @@ void CFrame::OnMotion(wxMouseEvent& event)
}
// Check for mouse status a couple of times per second for the auto hide option
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>?
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#if wxUSE_TIMER
void CFrame::Update()
{
@ -766,7 +765,7 @@ void CFrame::Update()
if(IsFullScreen())
{
int HideDelay = 1; // Wait 1 second to hide the cursor, just like Windows Media Player
double TmpSeconds = GetDoubleTime(); // Get timestamp
double TmpSeconds = Common::Timer::GetDoubleTime(); // Get timestamp
double CompareTime = TmpSeconds - HideDelay; // Compare it
if(m_iLastMotionTime < CompareTime) // Update cursor
@ -778,3 +777,4 @@ void CFrame::Update()
}
}
#endif
/////////////////////////////////////////////////////////////////////////////////////////////////////////

View File

@ -217,6 +217,7 @@ class CFrame : public wxFrame
void GameListChanged(wxCommandEvent& event);
void OnGameListCtrl_ItemActivated(wxListEvent& event);
void CFrame::DoFullscreen(bool _F);
// MenuBar
// File - Drive

View File

@ -280,6 +280,11 @@ void CFrame::PopulateToolbar(wxAuiToolBar* toolBar)
// Delete and recreate the toolbar
void CFrame::RecreateToolbar()
{
// Delete toolbar
wxToolBarBase* toolBar = GetToolBar();
delete toolBar;
SetToolBar(NULL);
wxAuiToolBar* TheToolBar = new wxAuiToolBar(this, ID_TOOLBAR, wxDefaultPosition, wxDefaultSize,
wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_OVERFLOW | wxAUI_TB_TEXT);
@ -288,7 +293,7 @@ void CFrame::RecreateToolbar()
UpdateGUI();
m_Mgr->AddPane(TheToolBar, wxAuiPaneInfo().
Name(wxT("TheToolBar")).Caption(wxT("Big Toolbar")).
Name(wxT("TBMain")).Caption(wxT("TBMain")).
ToolbarPane().Top().
LeftDockable(false).RightDockable(false));
@ -300,7 +305,7 @@ void CFrame::RecreateToolbar()
g_pCodeWindow->PopulateToolbar(TheToolBar2);
m_Mgr->AddPane(TheToolBar2, wxAuiPaneInfo().
Name(wxT("TheToolBar2")).Caption(wxT("Big Toolbar")).
Name(wxT("TBDebug")).Caption(wxT("TBDebug")).
ToolbarPane().Top().
LeftDockable(false).RightDockable(false));
}
@ -308,7 +313,6 @@ void CFrame::RecreateToolbar()
/*
wxToolBarBase* toolBar = GetToolBar();
long style = toolBar ? toolBar->GetWindowStyle() : TOOLBAR_STYLE;
delete toolBar;
SetToolBar(NULL);
@ -729,7 +733,7 @@ void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED (event))
// the entire screen (when we render to the main window).
void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED (event))
{
ShowFullScreen(true);
DoFullscreen(true);
UpdateGUI();
}
@ -820,7 +824,9 @@ void CFrame::OnFrameSkip(wxCommandEvent& event)
void CFrame::OnResize(wxSizeEvent& event)
{
FitInside();
// fit frame content, not needed right now
//FitInside();
DoMoveIcons(); // In FrameWiimote.cpp
event.Skip();
}
@ -956,9 +962,8 @@ void CFrame::UpdateGUI()
GetMenuBar()->FindItem(IDM_PLAY)->SetText(_("&Play\tF10"));
}
if (GetToolBar() != NULL)
GetToolBar()->Realize();
// Commit changes to toolbar
if (GetToolBar() != NULL) GetToolBar()->Realize();
if (!initialized)
{
@ -977,9 +982,6 @@ void CFrame::UpdateGUI()
m_GameListCtrl->Hide();
}
}
//TheToolBar->Realize();
FitInside();
}
void CFrame::GameListChanged(wxCommandEvent& event)