Fix OGL perf queries and make them not slow!

This commit is contained in:
Jordan Woyak
2013-02-16 17:50:40 -06:00
parent 54947b1e22
commit 53aec6c476
9 changed files with 178 additions and 43 deletions

View File

@ -22,6 +22,7 @@
#include <vector>
#include "ChunkFile.h"
#include "PerfQueryBase.h"
typedef void (*writeFn16)(const u16,const u32);
typedef void (*writeFn32)(const u32,const u32);
@ -107,6 +108,7 @@ public:
virtual void Video_EndField() = 0;
virtual u32 Video_AccessEFB(EFBAccessType, u32, u32, u32) = 0;
virtual u32 Video_GetQueryResult(PerfQueryType type) = 0;
virtual void Video_AddMessage(const char* pstr, unsigned int milliseconds) = 0;
virtual void Video_ClearMessages() = 0;
@ -154,8 +156,10 @@ class VideoBackendHardware : public VideoBackend
void Video_ExitLoop();
void Video_BeginField(u32, FieldType, u32, u32);
void Video_EndField();
u32 Video_AccessEFB(EFBAccessType, u32, u32, u32);
u32 Video_AccessEFB(EFBAccessType, u32, u32, u32);
u32 Video_GetQueryResult(PerfQueryType type);
void Video_AddMessage(const char* pstr, unsigned int milliseconds);
void Video_ClearMessages();
bool Video_Screenshot(const char* filename);