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Fix OGL perf queries and make them not slow!
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@ -32,6 +32,8 @@ public:
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virtual void DisableQuery(PerfQueryGroup type) {}
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virtual void ResetQuery() {}
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virtual u32 GetQueryResult(PerfQueryType type) { return 0; }
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virtual void FlushResults() {}
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virtual bool IsFlushed() const { return true; }
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};
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extern PerfQueryBase* g_perf_query;
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