Fix OGL perf queries and make them not slow!

This commit is contained in:
Jordan Woyak
2013-02-16 17:50:40 -06:00
parent 54947b1e22
commit 53aec6c476
9 changed files with 178 additions and 43 deletions

View File

@ -15,6 +15,30 @@ public:
void DisableQuery(PerfQueryGroup type);
void ResetQuery();
u32 GetQueryResult(PerfQueryType type);
void FlushResults();
bool IsFlushed() const;
private:
struct ActiveQuery
{
GLuint query_id;
PerfQueryGroup query_type;
};
// when testing in SMS: 64 was too small, 128 was ok
static const int PERF_QUERY_BUFFER_SIZE = 512;
void WeakFlush();
// Only use when non-empty
void FlushOne();
// This contains gl query objects with unretrieved results.
ActiveQuery m_query_buffer[PERF_QUERY_BUFFER_SIZE];
int m_query_read_pos;
// TODO: sloppy
volatile int m_query_count;
volatile u32 m_results[PQG_NUM_MEMBERS];
};
} // namespace