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Fix OGL perf queries and make them not slow!
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@ -211,7 +211,7 @@ void VertexManager::vFlush()
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g_perf_query->EnableQuery(bpmem.zcontrol.zcomploc ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
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Draw();
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g_perf_query->DisableQuery(bpmem.zcontrol.zcomploc ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
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ERROR_LOG(VIDEO, "PerfQuery result: %d", g_perf_query->GetQueryResult(bpmem.zcontrol.zcomploc ? PQ_ZCOMP_OUTPUT_ZCOMPLOC : PQ_ZCOMP_OUTPUT));
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//ERROR_LOG(VIDEO, "PerfQuery result: %d", g_perf_query->GetQueryResult(bpmem.zcontrol.zcomploc ? PQ_ZCOMP_OUTPUT_ZCOMPLOC : PQ_ZCOMP_OUTPUT));
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// run through vertex groups again to set alpha
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if (useDstAlpha && !dualSourcePossible)
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