Me and Nakeee created a null DSP device, supported in both Windows and linux (tested). Framerate boost and less DSound/LibAO errors. Pending work: Clean up UCodes and create something more...null. We could also hack into the HW Audio Interface (would be actual null device). Also screws up a bit of Wind Waker RTC (awesome day/night transition in save selection menu. 80FPS in save selection menu, 120FPS in logos.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@694 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY
2008-09-25 18:45:53 +00:00
parent c31cba8f0b
commit 53b4dda6c7
26 changed files with 3121 additions and 15 deletions

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# -*- python -*-
Import('env')
import sys
if sys.platform == 'darwin':
output = "../../../../Binary/mac/Plugins/dspnull.so"
else:
output = "../../../../Binary/linux/Plugins/dspnull.so"
files = [
"DSPHandler.cpp",
"MailHandler.cpp",
"main.cpp",
"Globals.cpp",
"UCodes/UCode_AX.cpp",
"UCodes/UCode_CARD.cpp",
"UCodes/UCode_InitAudioSystem.cpp",
"UCodes/UCode_Jac.cpp",
"UCodes/UCode_ROM.cpp",
"UCodes/UCodes.cpp",
"UCodes/UCode_Zelda.cpp",
]
dspenv = env.Clone()
dspenv.Append(
CXXFLAGS = [ '-fPIC' ],
LIBS = [ 'common' ],
)
dspenv.SharedLibrary(output, files)