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This should fix the bugs introduced by my last commit please retest the games that where showing graphical glitches.
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@ -238,7 +238,7 @@ int CD3DFont::DrawTextScaled(float x, float y, float fXScale, float fYScale, flo
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return 0;
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SetRenderStates();
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D3D::SetStreamSource(0, m_pVB, 0, sizeof(FONT2DVERTEX));
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D3D::ChangeStreamSource(0, m_pVB, 0, sizeof(FONT2DVERTEX));
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float vpWidth = 1;
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float vpHeight = 1;
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