This should fix the bugs introduced by my last commit please retest the games that where showing graphical glitches.

This commit is contained in:
rodolfoosvaldobogado
2012-11-10 11:37:08 -03:00
parent ee72852491
commit 53b62ab169
3 changed files with 29 additions and 11 deletions

View File

@ -150,10 +150,10 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
u8* pVertices = NULL;
u16* pIndices = NULL;
int vertex_data_size = IndexGenerator::GetNumVerts() * stride;
int triangle_index_size = IndexGenerator::GetTriangleindexLen() * sizeof(u16);
int line_index_size = IndexGenerator::GetLineindexLen() * sizeof(u16);
int point_index_size = IndexGenerator::GetPointindexLen() * sizeof(u16);
int index_data_size = triangle_index_size + line_index_size + point_index_size;
int triangle_index_size = IndexGenerator::GetTriangleindexLen();
int line_index_size = IndexGenerator::GetLineindexLen();
int point_index_size = IndexGenerator::GetPointindexLen();
int index_data_size = (triangle_index_size + line_index_size + point_index_size) * sizeof(u16);
GLbitfield LockMode = GL_MAP_WRITE_BIT;
m_vertex_buffer_cursor--;
m_vertex_buffer_cursor = m_vertex_buffer_cursor - (m_vertex_buffer_cursor % stride) + stride;
@ -206,17 +206,17 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
{
if(triangle_index_size)
{
memcpy(pIndices, TIBuffer, triangle_index_size);
memcpy(pIndices, TIBuffer, triangle_index_size * sizeof(u16));
pIndices += triangle_index_size;
}
if(line_index_size)
{
memcpy(pIndices, LIBuffer, line_index_size);
memcpy(pIndices, LIBuffer, line_index_size * sizeof(u16));
pIndices += line_index_size;
}
if(point_index_size)
{
memcpy(pIndices, PIBuffer, point_index_size);
memcpy(pIndices, PIBuffer, point_index_size * sizeof(u16));
}
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
}
@ -224,14 +224,17 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
{
if(triangle_index_size)
{
triangle_index_size *= sizeof(u16);
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, m_index_buffer_cursor, triangle_index_size, TIBuffer);
}
if(line_index_size)
{
line_index_size *= sizeof(u16);
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, m_index_buffer_cursor + triangle_index_size, line_index_size, LIBuffer);
}
if(point_index_size)
{
point_index_size *= sizeof(u16);
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, m_index_buffer_cursor + triangle_index_size + line_index_size, point_index_size, PIBuffer);
}
}