Allow GLES3 hardware to support FSAA. Need a GUI option for this on Android devices.

This commit is contained in:
Ryan Houdek
2013-09-22 13:54:47 +00:00
parent eb2e3cff7e
commit 53b93f8cd5
3 changed files with 4 additions and 5 deletions

View File

@ -141,7 +141,6 @@ void OpenGL_ReportARBProgramError()
bool OpenGL_ReportFBOError(const char *function, const char *file, int line)
{
#ifndef USE_GLES
unsigned int fbo_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (fbo_status != GL_FRAMEBUFFER_COMPLETE)
{
@ -154,12 +153,14 @@ bool OpenGL_ReportFBOError(const char *function, const char *file, int line)
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
error = "INCOMPLETE_MISSING_ATTACHMENT";
break;
#ifndef USE_GLES
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
error = "INCOMPLETE_DRAW_BUFFER";
break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
error = "INCOMPLETE_READ_BUFFER";
break;
#endif
case GL_FRAMEBUFFER_UNSUPPORTED:
error = "UNSUPPORTED";
break;
@ -168,7 +169,6 @@ bool OpenGL_ReportFBOError(const char *function, const char *file, int line)
file, line, function, error);
return false;
}
#endif
return true;
}